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If it comes to frame rate limiter set to 200, its not good to set it that high, I mean, If you have like 144hz monitor all you want is 146fps.
You can set this frame rate limiter to 200 in game but you should use programs like riva tuner statistic (combined with msi after burner) and set in this program your fps max to 146fps, or 122fps (120hz), or so. It's not good to overkill your fps because you can overheat your gpu (can provide you less fps actually due to for example: boost 3.0, even if you sometimes hit 160~fps - ask yourself for what actually you need that high fps.. Im not even talk here if someone have like 160 fps on 60hz monitor...) Only reason why you should have doubled your Hz of monitor via fps its fast sync (balance between gsync&free sync). So for example if you have 120hz you would need around 240fps with fast sync turned ON... otherwise if you play with vsync off you dont need more than your Hz = fps.
@Sebash92 With all due respect I disagree with your post as my topic is how to pull the most FPS out of BFV not how to limit them.Its each persons choice if you want to run at lower FPS or higher FPS in BFV . Some of us like higher FPS in game and will always take FPS over eye candy.
- 7 years agoany argument then?
If your monitor can provide your 144hz = 144fps, what will give you 400fps? if you can see 144fps anyway?- 7 years ago
@Sebash92 lol I play on a 49in 144hrz screen and my FPS are 144- 180fps in BFV and its just the way I like it no screen tearing and zero issues. Like I said its each person choice on how they want to run FPS me I like my FPS over eye candy.
- 7 years ago
Alright, actually I updated my nvidia drivers (whql) - which is also a boost for fps.
Then I switch to dx12 (i had disabled this one command line (LightTileCsPathEnable) before anyway due to "moving of edges" and makes my eyes hurt)
Then I turned on dx12 and I realised i got like +35fps boost with a 200 fps limiter and I compared dx11 vs dx12 with of course disabled future rendering. Dx12 gives more fps actually. +30fps more
Amazing :D
Also I think im gonna stick with 200 fps limiter, because in this game I see it works differently, and fps drops are less with 200 turned on, compare to 146 fps limiter ;o
I also added before that a new command: gstrender.thread.maxprocessorcount x (8600k - 6 threads).
PS. I heard on dx12 screen sometimes stutters - any help of that? Some guy told me to turn ON the gpu limiter in this case. But thats actually weird if that would be the only one fix.
If it comes to dx12 I think it works better only on some gpu, I got 1080ti aorus so I see it works perfect. Will test if that stutters happen, if not I change it back to dx11 or even dissable dx11 via commands in cfg and play on dx9
Edit1.
I updated screenshots, dx12 use more Vram compare to dx11, well I have 11gb anyway, so thats why I think we can have more fps.
Check screens and left top corner 🙂
Edit2.
Well it still drops bellow 144.
If u play on 49' then you need to have at least 2x 1080ti or 2x 2080 😉
Im gonna use future rendering [1] anyway, its not that bad compare to future rendering 4 or even 3 or 2
- 4 months ago
Actually it doesn't matter that you will only see 144hz. More frames = less input lag regardless off your screen refresh rate.
The best way to get good performance is to cap your fps at the highest point where it doesn't drop. You should cap it though, its objectively better according to actual data. :P
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