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Alright, actually I updated my nvidia drivers (whql) - which is also a boost for fps.
Then I switch to dx12 (i had disabled this one command line (LightTileCsPathEnable) before anyway due to "moving of edges" and makes my eyes hurt)
Then I turned on dx12 and I realised i got like +35fps boost with a 200 fps limiter and I compared dx11 vs dx12 with of course disabled future rendering. Dx12 gives more fps actually. +30fps more
Amazing :D
Also I think im gonna stick with 200 fps limiter, because in this game I see it works differently, and fps drops are less with 200 turned on, compare to 146 fps limiter ;o
I also added before that a new command: gstrender.thread.maxprocessorcount x (8600k - 6 threads).
PS. I heard on dx12 screen sometimes stutters - any help of that? Some guy told me to turn ON the gpu limiter in this case. But thats actually weird if that would be the only one fix.
If it comes to dx12 I think it works better only on some gpu, I got 1080ti aorus so I see it works perfect. Will test if that stutters happen, if not I change it back to dx11 or even dissable dx11 via commands in cfg and play on dx9
Edit1.
I updated screenshots, dx12 use more Vram compare to dx11, well I have 11gb anyway, so thats why I think we can have more fps.
Check screens and left top corner 🙂
Edit2.
Well it still drops bellow 144.
If u play on 49' then you need to have at least 2x 1080ti or 2x 2080 😉
Im gonna use future rendering [1] anyway, its not that bad compare to future rendering 4 or even 3 or 2
@Sebash92 No I only have one 1080ti I don't run sli but its a ROG Strix OC 1080Ti and I did OC it for BFV. As well as I did a manual OC on my Intel i7-5960X 3.0GHz 8Core Manual overclock 4.5GHz to get my FPS up between the two. More the GPU but you get the idea. DX12 has given me no real issues with stutters and it will be interesting to see what my new build will pull off once its ram comes in Feb mid to end of Feb now :/ New ram and very very short of stock and the last part to go in my build :/
FPS will go up and down as you know depending whats going on with the map and how full the server is etc
Edit.. Thanks much reg information on the new driver I will go down and do my rig and husbands rig as I have a specific way I install our drivers to get the most FPS lol. I have always had FPS issues since Quake 2 days lol this is nothing new for me and have never followed the rules with FPS and screen HRz.
- 7 years ago
^
So actually this is pretty interesting.
This is my spec:
1080ti Aorus UV also after OC with 1875hz
8600k 5.0Ghz OC 1.36v
2x8GB 3200 CL14
Windows 10 pro
24' monitor 144hz TN 1080p reso (with motion blur reduction ON)
My temperatures are low.
Here pics with full spec.
Seems better than you and you said you dont have ever any fps drops without future rendering ;o unless actually due to huge amount of ppl of server you got this advantage due to more threads of CPU
Maybe I should update the bios then because that can be also issue.
I dont like my fps goes down bellow 144 because you can feel the screen tearing.
If that will not help I will must use the future rendering at least on 1.
- 7 years ago
@Sebash92 Give me a few as I am working on the other two game rigs . But fast version my FPS do go up and down just my average is 144- 180fps depending on map and whats going on. Sorry if I said it bad. Edit and my 49in screen fully comes into play just a guess but if I was on a 27in 144hrz screen I would be locked more into around 200FPS or 150-200 fps
- SterlingARCH3R7 years agoHero
Jumping in on this conversation... you guys seem to know what you're doing but for everyone else who may not follow... correct me if I'm wrong here but in terms of FPS, I like to think of it like rhythm, or analogous to clapping on beat to a song. If you have say a 60 Hz monitor, then 120 FPS in game is at double its rhythm and is on beat. If you're playing "off beat" at say 83 FPS, then the frame rate is not synced, and you'll see that mismatch in-game (e.g. screen tears). This is part of the point of V-Sync and framerate limiters - to sync the FPS produced with what your monitor can handle, for a smooth visual. A few FPS off won't really make a difference, but the more you have will cause screen tears and other non-desirable effects.
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