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jackmolotve23's avatar
7 years ago
Solved

Technically a Technical Issue

Overall, I am enjoying Battlefield V well enough, and very much look forward to wgat it has in store for us later on. Unfortunately, I have stumbled across many, many balancing issues (including TTK, TTD, OP weapons, UP weapons, and overall gameplay). My last Breakthrough match on Fjell 652 ended up as 18 v 6, favouring defenders (I tried to attach a screenshot, but the file was "too large", 4K, amirite). Despite a lot of complaints, I do enjoy the challenges the map presents for both sides, but this kind of team imbalence ruins the game for everyone. Why is the automatic team-balance no longer a feature in Battlefield?

  • Actually, mid-round balance provided by the game itself only existed in Battlefield 1, and only at the end of its life cycle. Late additions to one game generally tend to miss the initial cut for the next title due to how development cycle works. I would imagine that being the case and reason here, especially seeing as that balancer still had a number of fairly major issues.

    In games up to Hardline, mid-round balancers only existed in form of 3rd party plugins, and 3rd party involvement ended with BF1. Meanwhile, balancing between rounds basically happens almost as soon as the round ends, which leaves a gap that is tricky to tackle.

    On 18vs6 cases, there actually is one more factor in play. You see, in BFV servers are put up automatically when playercount requires that... but they also vanish the moment they're emptied. From what has been gathered, it appears that at some point server enters what could be called "shutdown mode" where players that quickmatched are not matched into it anymore. It results in situations like one you described, as there is no way for server to compensate for people who quit. That leads to people quitting and server usually emptying and going away within a round. I would imagine it is like this to have fewer servers that are actually full instead of many semi-empty ones when the playercount fluctuates downwards due to things like time of day.

1 Reply

  • Actually, mid-round balance provided by the game itself only existed in Battlefield 1, and only at the end of its life cycle. Late additions to one game generally tend to miss the initial cut for the next title due to how development cycle works. I would imagine that being the case and reason here, especially seeing as that balancer still had a number of fairly major issues.

    In games up to Hardline, mid-round balancers only existed in form of 3rd party plugins, and 3rd party involvement ended with BF1. Meanwhile, balancing between rounds basically happens almost as soon as the round ends, which leaves a gap that is tricky to tackle.

    On 18vs6 cases, there actually is one more factor in play. You see, in BFV servers are put up automatically when playercount requires that... but they also vanish the moment they're emptied. From what has been gathered, it appears that at some point server enters what could be called "shutdown mode" where players that quickmatched are not matched into it anymore. It results in situations like one you described, as there is no way for server to compensate for people who quit. That leads to people quitting and server usually emptying and going away within a round. I would imagine it is like this to have fewer servers that are actually full instead of many semi-empty ones when the playercount fluctuates downwards due to things like time of day.

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