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SterlingARCH3R's avatar
7 years ago

The Case for a Sniper # Cap

Most of us dread the lone snipers camping off in the distance trying to amass a high kill count. And we experience that in Operations for both attackers and defenders - you often find your scout teammates annoying for not capping, and the enemy finds it annoying to have to deal with half a team or more of snipers which causes them to focus on counter-sniping instead of PTFO-ing. It's one thing if there are only a handful of them; but often times, I see a disproportionately large sum of them (in BF1) that kills any sort of momentum the game had, if it had any to begin with.

So why don't we limit the number of snipers a given match can have? I mean, there's a reason why we don't have entire invasion forces of snipers IRL, or even a fraction of that - they're nowhere near sufficient by themselves, and they're a relatively small group within the military. Why isn't there a navy crew class, or an artillery class, etc.? Of course, that's rhetorical; but they're just as important, if not more so, and more prevalent in number than snipers in the military. Yet, at the complete dismissal of these distinct and tangible classes, we bloat the importance of snipers and leave them as an unrestricted class.

And yes, there's the argument for a more sandbox approach, thus no restriction on the sniper count. But a win for the team that pushes effectively trumps the high KDR satisfaction of snipers who cost the team a win because there are too many scouts in the back. In other words, I wager that more people will be happier to have an intense match and a chance at winning, over playing a stalemated game trading sniper kills.

But stepping back from all of this, maybe we've been looking at the scout class the "wrong" way, especially when it comes to fostering greater team play. We could instead view them like a "limited" class, like we already do with tankers and pilots. It doesn't have to be that limited, but limiting their numbers somewhere in between them and the core classes seems appropriate (e.g. a quarter of the team count; a full server would be a cap of 8 scouts per team - that's still a lot in my book but that's a good start). By capping the scout numbers in that manner, we won't have to lower the damage done by sniper shots (I've noticed that in Closed Alpha the bullets did around 51 or so damage for a non-hs), and stay truer to a scout weapon's damage stats.

And, to ameliorate other unintended consequences that this scout # cap may have, we can lower the number of scout-based exp requirements to level up. That means that it won't take nearly as much experience to level up your scout class, and so it won't be as much of a grind as the other unrestricted classes. Not to mention, we can still have marksmen rifles for the other three classes - they're some of my favorites for the medic class in BF1 and are really effective. Of course, you'd still have custom servers that can dish out as many scouts as they want, and this would only apply to certain game modes such as for Grand Operations. [EDIT: Keeping the sandbox feel of the game for other game modes is a necessary appeal of the game.] For official servers, a sniper # cap is, to me at least, a sound solution to many players' frustrations.

Just my 2 cents. Any thoughts?

13 Replies

  • 2042isNotBF's avatar
    2042isNotBF
    7 years ago

    @SterlingARCH3R Sadly at this point after over 100hrs between the two alphas and the beta I just see BFV reg mode  being made into hardcore mode and this is just silly to me as no spotting is called hardcore. With them removing spotting from everyone but sniper it just feels unbalanced and a waste of time to play the way it sits just now. When we hit Q in the other classes all it did was show last known position and that is just silly map spam and a waste of time in my mind and can get you killed. I do not  care on last known position as they have moved on and its distracting / can get you killed. 

    Your point is good don't get me wrong but just now I see BFV as  I will not spend many hrs in as I am no fan of hardcore and play it almost never. BFV could be a great game but with all the issues with no spotting for everyone but recon they have killed what could have been a great game. The last night of the Beta I was with ten people in my TS playing BFV in two maps eight people left due to being killed by sniper as they are to far away so it does not show the red outline of going to hunt them down and kill them. At first it was funny killed by sniper over and over again with every spawn. But by the second map everyone was like ....it and quit as about 70% of the other team was playing sniper. Hard core fans may love this but for reg mode fans it makes BFV a big unbalanced fail :/  

  • TTZ_Dipsy's avatar
    TTZ_Dipsy
    Hero+
    7 years ago
    Games like Overwatch, at the very least, give a message at the start stating "too many X types" and I think this could work well too. A lot of snipers are just thinking of themselves, and seeing a message like this could make them think "oh ok, maybe I'll play a different class". Probably won't work all the time but every little bit helps right?

    Just like the arty trucks, shotties, and bombers, you can make an argument that the person bought the game and should be able to play however they want but it's amazing just how much of a [negative] difference they make.

    10 snipers is a decent number to cap things at in my mind but I know finding an exact number might cause a headache. I hope there is some sort of spot feature so people can't just camp the same location for the whole map, especially now with all the tweaks to spotting and target acquisition
  • SterlingARCH3R's avatar
    SterlingARCH3R
    Hero
    7 years ago

    @TTZ_Dipsy

    I think that 8 is a good number - it's 1/4 of the total number, and snipers are 1/4 of the number of classes - but it's not primarily for equal distribution's sake. You need a lot of people pushing and it's hard to push when you have 10+ snipers on the field, especially in game modes like Operations.

    Also, yes I generally agree that if you bought the game, then you should be able to do whatever you want with it. However, in this case, too many snipers will negatively affect almost everyone else playing and give them less overall enjoyment.

    To look at it another way, I think about it like basketball - just because someone buys a basketball, it doesn't give them the ability to change the rules for everyone else, or no one would want to play (i.e. removing the 24-second shot clock violation, which was introduced over half a century after the game was founded, and its intent was to accelerate the game and prevent one team from hogging the ball and creating a stalemated situation). Of course, in our situation, we don't even have the analogous 24-second shot clock violation rule (sniper # cap rule), so players are struggling to accelerate to the objective in-game. Well, there's the dwindling ticket count of course, but that doesn't do enough to promote PTFO; so as far as intended effect is concerned, we need a better rule in play.

    TL;DR: BF needs its own 24-second shot clock violation rule (in the form of a sniper # cap) to accelerate PTFO gameplay.

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