Anonymous
7 years agoYou're Hit Your're Down
Any round hit inside the elbows and knees should immediately drop the wounded soldier to the ground. If it's not a lethal shot (head, neck, chest), the soldier should still be able to scramble to re...
I'm just trying to look at this from an average players point of view.
When I mentioned quality of life problems, I was referring to your soldier constantly falling down and not being able to do simple fuctions because of it - so many people just want to go go go and now thr pace will crawl to a standstill if you didn't immediately die.
How would healing work? Suppression was a hated in BF1 so how would people react to not being able to shoot when you want after getting shot in the hand? How much more work would devs need to do to get the animations right? How fast can I hobble around? People hated the sniper damage multipliers in BF1 but this new mechanic would need even more of those. Etc.etc.
Some realism is good but I think this type of damage mechanic will hinder gameplay as a whole.
V is already similar to BF4 HC and 200% damage is a different beast entirely. Extra damage can actually be beneficial in certain situations like doing assignments or when you want to use you normally wouldn't have, amd at worst, you just die quicker - with this mechanic you want we'd be bogged down too much when not killed and wishing they'd just come and finish the job