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95e4d9b56355ec49
Seasoned Novice
2 months ago

Dynasty Custom Playbook Limits + Under-Center System Gaps + Need for Data Export

Edit:

Posted this in the wrong forum by mistake. Correct version is here Dynasty Custom Playbook Limits + Under-Center System Gaps + Need for Data Export | EA Forums - 13437281 in the CFB26 General Forum.

 

1. Context: How I Play Dynasty

I play Offline Dynasty controlling multiple teams, and I dynamically choose which team to user-control when two of my teams meet.

This allows me to:

  • Run multiple programs simultaneously
  • Build distinct team identities
  • Simulate full conferences or eras

This feedback is focused on that playstyle and the systems needed to properly support it.

2. Issue #1 – CPU Cannot Use Custom Playbooks for User Teams

Problem:
When two user-controlled teams play:

  • I select one team to control
  • The other becomes CPU-controlled

However:
The CPU-controlled team does NOT use a Custom Playbook and instead defaults to a stock/team playbook.

Important Clarification

This is not just a gameplay issue — it is caused by a deeper system limitation.

There is currently NO way to assign a Custom Playbook to a team or coach in Dynasty ahead of time.

Because of this:

  • The CPU has nothing to reference
  • It falls back to a default playbook

Impact

  • Team identity is lost
  • Schemes I built disappear
  • Head-to-head dynasty matchups become inauthentic

I am effectively playing against a version of my team that does not run my system.

3. Issue #2 – No Persistent Custom Playbook Assignment (Root Cause)

Problem:
Custom Playbooks cannot be assigned to:

  • A Team
  • A Coach

Current limitations:

  • Only stock playbooks can be assigned in Dynasty settings
  • Custom playbooks are NOT selectable from the coach/playbook screen
  • Custom playbooks can ONLY be selected at the pre-game setup screen
  • Only the actively controlled team can use a Custom Playbook

Key Limitation

When switching control between teams:

  • The inactive team cannot retain or use its custom playbook
  • The CPU cannot use it at all

Impact

  • Breaks continuity across a season
  • Forces manual setup every game
  • Prevents true system-based dynasty building
  • Directly causes Issue #1

Suggested Fix (Foundational Requirement)

Add the ability to:

  • Assign a Custom Playbook to a Coach
  • Assign a Custom Playbook to a Team in Dynasty settings

Then:

  • Ensure CPU-controlled teams can use that assigned playbook

This single change resolves BOTH Issue #1 and Issue #2.

4. Issue #3 – Under-Center Multi-Back Offenses Are Incomplete

I primarily run traditional under-center systems:

  • I-Form (2 and 3 back)
  • Power I
  • Split Backs
  • Wishbone

The issue is not that these exist — they are not system-complete.

Spread systems are well supported, but under-center offenses are fragmented and underdeveloped.

5. Formation Gaps

Wishbone

  • Only Wishbone Tight exists

Missing:

  • 1 WR sets
  • 2 WR sets

Impact:
You cannot run a true Wishbone offense or recreate classic systems.

I-Form (22 Personnel – Tight, Wing, Wing Over)

  • ZERO option plays

Missing:

  • Inside Veer Triple
  • Midline Triple
  • Load Option
  • Power Option

Impact:
This is a major authenticity gap.

Power I

Existing:

  • Tight
  • Strong

Missing:

  • Weak set

Problem:
Only ONE option play exists (Inside Veer Triple)

Expected minimum per set:

  • Inside Veer Triple
  • Midline Triple
  • Load Option
  • Power Option

Missing Formation – I-Bone

Description:

  • Based on I-Form Tight
  • Replace one TE with an off-line wing (HB / FB / TE / H-back)

Used by:

  • Nebraska
  • Michigan
  • Ohio State

Impact:
Removes an entire hybrid I-Form/Option system from the game.

6. Core Issue

This is not about adding random plays.

The real issue:
Under-center systems are not implemented as complete systems.

Symptoms:

  • Concepts exist in some formations but not others
  • Option football is concentrated in flexbone and spread
  • Traditional systems lack depth and continuity

7. Additional Request – Dynasty Data Export (Stats / History)

I would strongly value the ability to export Dynasty data, including:

  • Team stats (season and historical)
  • Player stats and career totals
  • Game results
  • Standings and records

Current Limitation

There is no way to export or extract Dynasty data outside of the game.

Impact

  • Difficult to track long-term Dynasty history
  • Prevents deeper analysis of teams, players, and schemes
  • Limits community-driven content (spreadsheets, reports, etc.)
  • Reduces long-term engagement

For multi-team Dynasty players:

  • Managing multiple programs across seasons is difficult without external tracking
  • There is no way to build a full league history outside the game UI

Why This Matters

Dynasty mode is at its best when it creates long-term stories.

Data export would enable:

  • Custom stat tracking
  • Historical record keeping
  • Deeper immersion for simulation-style players
  • Community-created tools and analysis

Suggested Options

  • Simple CSV export of:
    • Rosters
    • Season stats
    • Game results
  • Or a basic API / companion app integration

Even a minimal export feature would provide significant value.

8. Why This Matters Overall

Addressing these areas would:

  • Improve offensive diversity
  • Support more playstyles beyond spread systems
  • Increase dynasty replay ability
  • Allow authentic team and system recreation
  • Enable long-term tracking and storytelling

9. Closing

The foundation is already strong.

What is missing is:

  • Allowing Dynasty to persist and respect user-defined systems
  • Completing under-center offensive structures
  • Enabling export and tracking of Dynasty history over time

 

Thank you for Reading and I hope that these improvements can be made to the Game!

 

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