Dynasty Custom Playbook Limits + Under-Center System Gaps + Need for Data Export
Edit:
Posted this in the wrong forum by mistake. Correct version is here Dynasty Custom Playbook Limits + Under-Center System Gaps + Need for Data Export | EA Forums - 13437281 in the CFB26 General Forum.
1. Context: How I Play Dynasty
I play Offline Dynasty controlling multiple teams, and I dynamically choose which team to user-control when two of my teams meet.
This allows me to:
- Run multiple programs simultaneously
- Build distinct team identities
- Simulate full conferences or eras
This feedback is focused on that playstyle and the systems needed to properly support it.
2. Issue #1 – CPU Cannot Use Custom Playbooks for User Teams
Problem:
When two user-controlled teams play:
- I select one team to control
- The other becomes CPU-controlled
However:
The CPU-controlled team does NOT use a Custom Playbook and instead defaults to a stock/team playbook.
Important Clarification
This is not just a gameplay issue — it is caused by a deeper system limitation.
There is currently NO way to assign a Custom Playbook to a team or coach in Dynasty ahead of time.
Because of this:
- The CPU has nothing to reference
- It falls back to a default playbook
Impact
- Team identity is lost
- Schemes I built disappear
- Head-to-head dynasty matchups become inauthentic
I am effectively playing against a version of my team that does not run my system.
3. Issue #2 – No Persistent Custom Playbook Assignment (Root Cause)
Problem:
Custom Playbooks cannot be assigned to:
- A Team
- A Coach
Current limitations:
- Only stock playbooks can be assigned in Dynasty settings
- Custom playbooks are NOT selectable from the coach/playbook screen
- Custom playbooks can ONLY be selected at the pre-game setup screen
- Only the actively controlled team can use a Custom Playbook
Key Limitation
When switching control between teams:
- The inactive team cannot retain or use its custom playbook
- The CPU cannot use it at all
Impact
- Breaks continuity across a season
- Forces manual setup every game
- Prevents true system-based dynasty building
- Directly causes Issue #1
Suggested Fix (Foundational Requirement)
Add the ability to:
- Assign a Custom Playbook to a Coach
- Assign a Custom Playbook to a Team in Dynasty settings
Then:
- Ensure CPU-controlled teams can use that assigned playbook
This single change resolves BOTH Issue #1 and Issue #2.
4. Issue #3 – Under-Center Multi-Back Offenses Are Incomplete
I primarily run traditional under-center systems:
- I-Form (2 and 3 back)
- Power I
- Split Backs
- Wishbone
The issue is not that these exist — they are not system-complete.
Spread systems are well supported, but under-center offenses are fragmented and underdeveloped.
5. Formation Gaps
Wishbone
- Only Wishbone Tight exists
Missing:
- 1 WR sets
- 2 WR sets
Impact:
You cannot run a true Wishbone offense or recreate classic systems.
I-Form (22 Personnel – Tight, Wing, Wing Over)
- ZERO option plays
Missing:
- Inside Veer Triple
- Midline Triple
- Load Option
- Power Option
Impact:
This is a major authenticity gap.
Power I
Existing:
- Tight
- Strong
Missing:
- Weak set
Problem:
Only ONE option play exists (Inside Veer Triple)
Expected minimum per set:
- Inside Veer Triple
- Midline Triple
- Load Option
- Power Option
Missing Formation – I-Bone
Description:
- Based on I-Form Tight
- Replace one TE with an off-line wing (HB / FB / TE / H-back)
Used by:
- Nebraska
- Michigan
- Ohio State
Impact:
Removes an entire hybrid I-Form/Option system from the game.
6. Core Issue
This is not about adding random plays.
The real issue:
Under-center systems are not implemented as complete systems.
Symptoms:
- Concepts exist in some formations but not others
- Option football is concentrated in flexbone and spread
- Traditional systems lack depth and continuity
7. Additional Request – Dynasty Data Export (Stats / History)
I would strongly value the ability to export Dynasty data, including:
- Team stats (season and historical)
- Player stats and career totals
- Game results
- Standings and records
Current Limitation
There is no way to export or extract Dynasty data outside of the game.
Impact
- Difficult to track long-term Dynasty history
- Prevents deeper analysis of teams, players, and schemes
- Limits community-driven content (spreadsheets, reports, etc.)
- Reduces long-term engagement
For multi-team Dynasty players:
- Managing multiple programs across seasons is difficult without external tracking
- There is no way to build a full league history outside the game UI
Why This Matters
Dynasty mode is at its best when it creates long-term stories.
Data export would enable:
- Custom stat tracking
- Historical record keeping
- Deeper immersion for simulation-style players
- Community-created tools and analysis
Suggested Options
- Simple CSV export of:
- Rosters
- Season stats
- Game results
- Or a basic API / companion app integration
Even a minimal export feature would provide significant value.
8. Why This Matters Overall
Addressing these areas would:
- Improve offensive diversity
- Support more playstyles beyond spread systems
- Increase dynasty replay ability
- Allow authentic team and system recreation
- Enable long-term tracking and storytelling
9. Closing
The foundation is already strong.
What is missing is:
- Allowing Dynasty to persist and respect user-defined systems
- Completing under-center offensive structures
- Enabling export and tracking of Dynasty history over time
Thank you for Reading and I hope that these improvements can be made to the Game!