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Re: Play A Friend Online desync error

I have a 4-user online dynasty and we’ve gotten desync error messages in almost every user vs user game. We are purposely avoiding custom playbooks and consistently the game desyncs in the 3rd or 4th quarter. This is a problem and a momentum killer for the person who was winning and have to restart the game. Often times we have to force Win the person that was winning at the time of desync and that’s not fair to the opponent if it’s a close game. Please help!

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