indigoducks
11 days agoRising Scout
Player Archetype Issues
Found issues with player archetypes. Some of these may be intentional, like certain positions getting the same stat in multiple upgrade groups, but I'm noting in case they aren't.
QB
- Stamina in both Quickness & Health trees for Backfield Threat, Pure Runner & Dual Threat archetypes.
- Pure Runner - doesn't seem to develop very well; they're also missing Play Action, but that may be by design?
FB
- Utility doesn't get Catch in Traffic (Blocker does though); they don't get anything at all that the Blocker type doesn't get, in fact, but they should so they feel more distinct.
- Suggestion: add Catch in Traffic, Spectacular Catch, Juke and Spin - this will make them feel more agile and threatening as receiving options.
- Remove Impact Blocking - they'll still be able to do their blocking job, but big blow-up lead blocks will be more unique to the Blocking FB.
- Injury is missing from all FB upgrade trees.
- Suggestion: add special teams skills to all FBs, since that's a key job for them.
- Block shed, tackle and hit power
TE
- Gritty Possession has Pass Block twice, in IQ and Power.
- Physical Route Runner is missing Deep Route Running, Release, and Run Block. Some of these may be by design to differentiate them from Vertical Threat, but this archetype doesn't develop very well as is.
WILL LB
- Signal Caller is missing Agility and Change of Direction (unlike the Mike Signal Caller).