LSJ1800
1 month agoSeasoned Rookie
Issues I've Noticed with RTG and Gameplay
For the most part the game plays well; but there are some frustrating things that occur that make it very annoying. I play as QB on the Oregon Ducks on PS5.
- WR's are not nearly as good at catching as DBs. I have INTs set at 15 on Heisman and there are far too many times my WR does not even attempt to catch the ball or the DB jumps on the pass before the receiver even knows the ball is coming his way. On top of this, when there is a contested catch nearly 90% of the time the WR drops the ball! The receiver should be better at catching than that. I have catching at 99 by the way. I also have Pass Coverage at 80 and don't want to lower that. There are far too many dropped passes especially when the WR's jersey gets barely brushed by a defensive player.
- There have been several times when I went to press X (or whatever indicator) and absolutely NOTHING happens! Then, in panic I press X again but often by then it is too late and it gets intercepted, falls incomplete, or I get sacked -- all because the game didn't let me pass when I first wanted to do so. This happened with 26 too and I was hoping it would have been resolved by now.
- There has been many times during the course of the season where, in a game, I would be taken out and put on the sideline and then I would watch MYSELF on the field throw or hand off the ball. Then I would come in if the chains moved or stay out if they didn't. That needs fixed as well, please.
- There are too many times when I pass to a WR and he does not attempt to catch the ball, but the DB never fails to try.
- The DBs have far too often ran my WRs route as if they knew what that route was going to be before the ball is even snapped. I have hot-routed a WR to get him to a more open space and the DB would run the route. As I often anticipate my WRs breaks and throw on that, I have been INTd because the DB would run my WRs route (directly in front of him, slowing him down at times), break when my WR was supposed to break (and who doesn't at times), and then catch the ball.
- Pass interference is not sensitive enough even at 99-100. I have had DBs get directly in the way of the WR and/or tackle him before he can catch the ball.
- I have had defenders become Usain Bolt and find an unnatural burst of speed to pass my receiver (who never gets that) to knock down the ball or intercept it. The game needs to let things play out naturally, not determine outcomes before they happen. If a DB is a certain distance behind a WR, he should not be able to make up that distance faster than the WR who is already ahead of him to knock the ball out or INT it. But because it seems when a pass indicator button is pressed the game determines the outcome, it causes defenders to gain extra speed or abilities to ensure the outcome occurs. This should not be the case. Or at least, it needs to be less obvious.