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I just don't see how 2 versus 2 would work on a small smartphone screen.
- EinarThePillager7 years agoSeasoned Ace
@Mister_Crac wrote:I just don't see how 2 versus 2 would work on a small smartphone screen.
You scroll with two fingers or scroll at the very edge of the screen. When selecting units for a deck, you can't select ones that are to the very left or right (maybe it should be the same thing when it comes to scrolling). Those cards are the ones that are partially visible.
- 7 years ago
@Mister_Crac wrote:I just don't see how 2 versus 2 would work on a small smartphone screen.
Read my suggestion above. It‘s the same maps, same interface, just 2 players sharing 1 base. And obviously this would work on a small phone screen, since nothing about the maps or the interface is changed.
- 7 years ago
@xMaksuss wrote:Read my suggestion above. It‘s the same maps, same interface, just 2 players sharing 1 base. And obviously this would work on a small phone screen, since nothing about the maps or the interface is changed.
There would still be more units on the field than there are now, and with the current setup this would simply not be playable.
Also, can you please leave this nonsense be where you increase the font size in which you post? It is annoying to always have to fix that when quoting your posts. ☹️- 7 years ago
I can‘t see that well, having the text a bit bigger really helps me to type.
To reduce the total amount of units on the field I also had the suggestion of reducing the pop cap. But tbh I don‘t think that too many units on the field is that bad, we have to betatest it to see if the game is still playable with so many units on the field. Maybe increasing the unit respawn timer will be necessary.
I think with some experimentation and optimization a 2 vs 2 mode on the same maps is indeed possible.
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