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I can‘t see that well, having the text a bit bigger really helps me to type.
To reduce the total amount of units on the field I also had the suggestion of reducing the pop cap. But tbh I don‘t think that too many units on the field is that bad, we have to betatest it to see if the game is still playable with so many units on the field. Maybe increasing the unit respawn timer will be necessary.
I think with some experimentation and optimization a 2 vs 2 mode on the same maps is indeed possible.
@xMaksuss wrote:I can‘t see that well, having the text a bit bigger really helps me to type.
Well then all is forgiven. 🙂
@xMaksuss wrote:To reduce the total amount of units on the field I also had the suggestion of reducing the pop cap. But tbh I don‘t think that too many units on the field is that bad, we have to betatest it to see if the game is still playable with so many units on the field. Maybe increasing the unit respawn timer will be necessary.
I think it might also be a problem if one of the four players has a disconnect. Then the one remaining person on that team would have to fight against two armies - doesn't seem really fair.
- EinarThePillager7 years agoSeasoned Ace
@Mister_Crac wrote:
@xMaksuss wrote:I can‘t see that well, having the text a bit bigger really helps me to type.
Well then all is forgiven. 🙂
@xMaksuss wrote:To reduce the total amount of units on the field I also had the suggestion of reducing the pop cap. But tbh I don‘t think that too many units on the field is that bad, we have to betatest it to see if the game is still playable with so many units on the field. Maybe increasing the unit respawn timer will be necessary.
I think it might also be a problem if one of the four players has a disconnect. Then the one remaining person on that team would have to fight against two armies - doesn't seem really fair.
2 vs 1 isn't fair unless the lone player is a psycho who thinks he can beat two thugs with a baseball bat. It would be a tough run for that lone player, so I would suggest that if someone disconnects, his ally should gain control of his harvesters, units, limit cap and tiberium. Then he can face 2 opponents like a mad man. Proven the player has a strong reaction time, he could beat or at least give his two OP opponents a hard time winning.
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