Forum Discussion
What will be look in your artwork?
I hope it will be implement as well as the firehawks, shadow teams.
@willy28Laoisok wrote:
@xMaksussHow about the Rig?
What will be look in your artwork?
I hope it will be implement as well as the firehawks, shadow teams.
Hey, I am not an artist, I can only give ideas, feedback, discuss and offer help . x)
I can, however, give ideas for the artwork! For example:
It wouldn‘t make sense to occupy it more than 1 tile in my opinion. It should be able to slowly drive to a destination and unpack on 1 tile. It should be attempted to keep the design of the original - 2 cannons on the sides, a rocket launcher in the middle. If that is not possible because of the limited space, only 1 cannon can be used, with the rocket launcher attached either above or somewhere else.
Ingame, the RIG should get bonus resistances just like the tick tank, but it shouldn‘t be as high. Setting up on launchpads might be too strong, so maybe it should set up only outside of launchpads. It can repair all surrounding vehicles (includes tech like titan), but unlike the healing drone it‘s flat HP and the rate is slower. Flat HP means it heals the same amount of HP for any unit, regardless of its max HP. This means that a low HP unit, like a pitbull, will be healed faster than a high HP unit, like the mammoth (healing drone heals max HP, this means it‘s more effective on beefier units). Can‘t heal itself. It has anti air, but it‘s rather weak. It should barely be able to defeat a banshee. It is build from techlab ( I think it‘s too strong for war factory). Cost, HP and damage can be adjusted later.
This is how I would implement it. Sounds like a fun unit to me. 🙂