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@XanderTheV wrote:About mammoth rocket pods, you're going to screw with the tradition of command and conquer, removing the rocket pods from the mammoth tank will ruin its identity as a mammoth tank, because mammoth tank WILL ALWAYS have rocket pods for AA, and believe me... their AA firepower were scary, you should be happy they made it weak in Rivals, another workaround is to make the rockets effective against vehicles but can't target aircraft.
Well, it doesn't seem to line in with the avatar, who can't attack air units. Maybe a single laser soldier should be docked on the avatar to give it an ability to fight back weak units like talon, venom, drone swarm and laser drones. I think the mammoth's ability to shoot air is Ok, but makes it more flexible than the avatar, who can't even fight back a banshee.
So a shoulder-mounted rocket pods on the avatar could work. But as terrible as mammoth tank's rocket pods.
- EinarThePillager7 years agoSeasoned Ace
Speaking of mammoths vs avatars, I want to point out that chem buggies are inferior compared to shatterers. Either the chem buggy needs a buff or the shatterer needs a nerf. Shatterers stun their infantry target as they attack, making it very dangerous to all sorts of infantry, from the simple laser squad, to the tough MG nest, to the buff grenadier and the hilarious fanatic.
No infantry stands a chance against a shatterer if its in its defensive (and perhaps boosted) state. Zone and cyborgs fall to one, but would heavily scratch them. The stun needs to go or the stun must also be applied to chem buggies.
The stun part of the chem buggy is based on its chem spray... what difference does it have to the chem warrior? Its seems to be the same attack, you just simply merged a chem warrior and an attack buggy. The chem buggy's spray should actively stun one member of the squad and render them unable to attack. The chem warrior's attack should be ranged but reduced in damage. Kind of like a Nod sniper that hoses its foes at a distance with chem.
- 7 years ago
@EinarThePillagerIn my opinion, shatterer are now weak unit as dev nerfed its speed and health compare to chem buggy, shatterer should be buff with ability fire while moving just like chem buggy. In fact chem buggy apply gas base on nod jade ability, whereby shatterer is like mini disruptor base on gen solomon ability so chem buggy shouldnt have stun ability as the unit apply tiberium gas, those units ability applied almost exactly like tiberium pc games
- EinarThePillager7 years agoSeasoned Ace
I don't know how GDI should be balanced with Nod; the shatterer vs chem buggy was just my suggestion. I mean why does Nod have 2 MBT's while GDI has one? Scorpion and tick tanks vs predator tank... its like GDI should have another MBT.
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