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Interesting nerf to the MSV, wonder why it went through these changes.
It's a very difficult unit to set up, doesn't attack and now can't even tank some damage, I fail to see why it's selective buff needed such a hard nerf like the fanatics, which are considerably more flexible AND cheaper....
Did you ever play against a highly ranked opponent who plays fortress deck? It it near to unbeatable if you don't have a dedicated counter deck. And even then it is very hard.
I think both the nerf and the weak spot is good. So you have to protect it better. That was one of my biggest complaints with MSV. That you can hardly kill it. It took about two orca volleys. And they were dead too because of slingshot, if they even managed to reach it. So you traded 70+(n*70) to kill it. I've seen plenty of high tier games with MSV. The amount of games where the MSV actually got killed can be counted on one hand you've shaken with Edward Scissor-hands.
MSV has to setup and is a slingshot for other units from this moment on. A fanatic has to be in the right place and then die. Much more micro is required. But arguably they needed a nerf too.
I think what breaks fortress players the most, is the liang nerf. I'd be okay with saying farewell to fortress. It is incredibly annoying to play against.
I'm good with the patch.
Would be nice to see economic rework in the future, so tech cant't be spammed anymore. Building two harvs blind and then stalling the pads with cheap + slow to kill units like drones just to flood the pads with 4 different kinds of tech units after a while, should not be possible.
- 6 years ago
I play the fortress deck (master/tib league), and I can tell you if you don't know how to counter it you're playing the game wrong.
Going against a mix of unit types makes my fortress almost worthless because having 2 harvesters and then needing to make MSV, Slingshot, Shatterer and MLRS is almost impossible with pop cap. So you're always weak to something.
If an opponent lets me get my fortress setup then they deserve to lose.
BTW, if you jump on the pad as your first move, the first missile will fire just as I build my 3rd unit. So harv, harv, msv, missle fires against me. You think that's a powerful deck?
I only win because people see me double harv and just watch my harvesters working instead of instantly jumping on a pad.
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