I like the changes, GDI feels much more viable against nod and it feels like the metagame around my level has diversified a bit, still have issues with the units unaffected by these changes that I've mentioned elsewhere before and of course the continuing lack of a low player level GDI counter to cyborgs/zone troopers, especially given that snipers are severely underpowered which leaves disruptors as the first effective counter in the tech tree aside from my less than ideal solution of ion cannoning everything that a combination of inefficient units can't kill after I've delayed the enemy's ability to produce them as much as possible.
EDIT: I've changed my mind about snipers somewhat, but they're still too high in player level, leaving lower level gdi players no good counter against cyborgs/zone troopers, and I do still think they need a cost decrease to 40 to be on par with flametroopers