Forum Discussion

Anonymous's avatar
Anonymous
8 years ago

Balance Patch Notes 6/15/2018

Balance Patch Notes 6/15/2018

We have made a small number of balance changes to attempt to address the balance issues outlined on our forum: https://answers.ea.com/t5/Game-Information/Upcoming-Game-Balance-Changes/m-p/6862317#M88

There is still plenty to do but we wanted to get some balance changes in your hands as quickly as possible so you’d have the ability to jam on them over the weekend. Your feedback has been invaluable in driving this first balance patch and you can expect to see plenty more changes in the future.

Thank you for your continuing support.

-C&C: Rivals Team.

GDI Changes

Rhino

-Damage vs Infantry increased to 70 (was 65).

The Rhino was given a slight damage increase primarily to help against Flame Troopers.

Sandstorm

-Damage vs Infantry reduced to 15 (was 20)

-Cost Increased to 130 (was 100)

Sandstorms, especially in pairs, are extremely efficient at killing enemy infantry due to their high rate of fire. This damage decrease versus infantry should make them much more vulnerable to being countered by Missile Squads and Laser Squads.

Zone Trooper

-Cost Increased to 120 (was 100)

The Zone Trooper cost increase is part of a more general tier 4 unit cost increase.

Nod Changes

Confessor

-Cost increased to 110 (was 80)

Confessors are too efficient for cost, especially when paired up with Cyborgs.

Cyborg

-Cost increased to 130 (was 100)

Cyborgs are arguably fine from a power standpoint but are far too easy to get out in large numbers late in the game. We will continue to monitor this guy closely.

Flame Trooper

-Damage vs Vehicles reduced to 15 (was 20).

-Health reduced to 280 (was 300)

Flame Troopers are very good right now in general but specifically against light vehicles. This nerf is intended to make them more vulnerable to things like Rhinos without impacting their utility against enemy infantry and structures too much. We feel like the Flame Trooper’s power is contributing to the dominance of Cyborg / Confessor comps.



Metagame Changes

Matchmaking

We have made improvements to matchmaking that will help prevent high level players from matching with much lower level players. This may result in slightly longer wait times for players with high medal counts to find a match.



Unlocking Nod

This is an exciting part of the progression through C&C: Rivals, but right now, when players

unlock The Brotherhood of Nod, their ability to level up units is far behind that of their GDI army.  This change gives players the ability to quickly level their early Nod units. Below are the specific changes to the Nod Starter Crate:

-The number of total cards is increased from 7 to 31

-Players are guaranteed 7 of each common unit (Militants, Buggy, Scorpion Tank)

-Players are guaranteed 3 of each rare unit (Laser Troopers, Attack Bikes.

General Economy

We have made slight adjustments to card drop rates to get them more inline with our progression goals.

12 Replies

  • Anonymous's avatar
    Anonymous
    8 years ago

    Sorry i just figured theyd make it like the worm which cant be attacked until it shows itself then its low dps per missle can be justified and long reload time

  • JadeXyan's avatar
    JadeXyan
    8 years ago
    I wish, I'd really like them to be more usable, my biggest issue though is that they aren't actually invisible to the other player, they see the same obvious outline moving that you do even when not near units

Featured Places