Kane
Lowering the cost of Kane slightly to make it a little more accessible.
- Cost decreased to 130 (was 140)
I mean 10 tiberium literally in my opinion makes zero sense and 0 difference. It doesn’t address the reason the avatar is underwhelming at all. The problem was never the price of the obelisk but rather the difficulty of actually getting a positive return on your investment.
Here are a few ideas to make it more worthwhile just to throw them out there:
- make the obelisk permanent, limited to maximum one active at a time but make it consume a population slot?
- when placing it on the tile, before the spawn animation plays allow the player to designate a target?
- Allow the obelisk to fire immediately after the spawn animation (first shot only) other subsequent shots need to charge as normal.
- Make the obelisk “melt” enemy vehicle armour for a short time (maybe make them glow red so we know how long the debuff lasts) thereby amplifying any damage dealt by other units which are strong against this unit type for a short time.
- Explode on destruction like the avatar - so at least we get that value even if it didn’t get to fire?