Forum Discussion
Hiya @Mister_Crac,
For the tile blocking, are you referring to the fact that a unit is able to stop an enemy unit from going onto the platform, by microing? Or simply the fact that enemy units can't occupy the same hex as your unit?
If it's the latter, that does make sense to me - you would allow allies to move past while attacking/blocking enemy units. And while it's good to pull from real world examples, strategies, etc. this is a game and we need to do what's best for the game, even if it doesn't translate directly to real world scenarios.
The decision to use hex tiles for gameplay was made based a lot of testing of hex-based and non hex-based gameplay, so the simple answer to that one is that yes, hex-based was the way to go.
- 6 years ago
There is also no double harvester in real life or a resign button.
- 6 years ago
@Marine_CorporaI wrote:There is also no double harvester in real life or a resign button.
That explanation will be get interesting, why is there no "double Harvester" or "resign button"? You can be sure there's examples:
double harvester = industry and finance sector in real Life
resign button = come on, capitulation?
If you now going to say, but that's a different, microing is also different to blocking...
- 6 years ago
@MarcT22186 wrote:
@Marine_CorporaI wrote:There is also no double harvester in real life or a resign button.
That explanation will be get interesting, why is there no "double Harvester" or "resign button"? You can be sure there's examples:
double harvester = industry and finance sector in real Life
resign button = come on, capitulation?
If you now going to say, but that's a different, microing is also different to blocking...
You can make metaphors for anything. Tile blocking could be legal hurdles. Avatars could be Giants in Westeros. My point is that it's a game. You also don't spawn units with money out of one building in real life. Missile men in real life will take out a whole team of rifleman. Attack bikes wouldn't be able to carry unlimited ordinance.
It's a game.