@emoKittenCZ
Actually...
You cannot blame Westwood for doing something what worked perfectly long times ago. First time I played RA it was on DOS, not on a WIN, there were no Alt+Tab so you cannot blame them for coding a game in current meta where nothing were perfect and coders should just bypass some limitations. Many games do the same issue while Alt+Tabing.
Maybe you first played it like that, but the game came bundled with both DOS and Win95 versions. DirectDraw is Windows-only, so to implement the Windows version they must have read the specs and guidelines for using DirectDraw, which said they needed to re-set the palette when making graphics calls. They decided to cut corners in there, and it's entirely their own fault that that made it break in later versions of DirectDraw. Frankly I'm surprised it took that long. Because that's what happens when you take shortcuts. I'm a software developer. I know what I'm talking about here. So yes, I can blame them.
It is like if you develope something now and we would review that code 20 years later and blame you for not using something what will be in future meta.. 🙂
Just to make my previous post clear (I hope..).
Okay, I'll grant you that; Win95 was new, and they were inexperienced with it. But I've seen enough weird and awful shortcuts in there to just see it as "yet another dumb error in their code" 🤒