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Shinerplunderer's avatar
Shinerplunderer
Seasoned Veteran
7 years ago

C&C Rivals units

I have a question about C&C Rivals... Are all of C&C Rival's units are either GDI or Nod? I was asking if visceroids are/could-be implemented. They're usually the ones that come out if an infantry squad dies to tiberium exposure. I would sure like to see some tiberium based fauna (visceroid/fiend/floater/hostile forgotten) in larger and more difficult matches.

2 Replies

  • problem with this is it takes the competitive out of the game. "I lost because all the ai decided to ignore him and attack my units!" But I think some sort of game mode where both players have to defend their bases from forgotten attacks could be fun. Last man standing wins sort of deal.
  • Shinerplunderer's avatar
    Shinerplunderer
    Seasoned Veteran
    7 years ago

    Other than spawned hostile AI gives a apparent 3 player free for all, hows about a 3 player or 4 player free for all? First person to lose is the loser, last person standing is the winner, others are draws. The bases's health and the missile silos should be in a factor of N and N-1, where N is the amount of players. In any scenario, if all but one player is occupying a launch pad, the missiles will aim at the ones who isn't occupying a launch pad, that is if no one has access to majority of the launch pads.. If one player is occupying majority of the launch pads, all missiles should aim at each opponent.

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