Forum Discussion
BattaIia
7 years agoSeasoned Ace
you guys do realize that these changes make challenge battles better in every way?
A) They are easier to trigger when you are a lower level. 4 levels below league cap instead of 3.
B) You don't want medals from winning, you want exp. Exp gets you crates and unlocks. Medals gets you HARDER MATCHMAKING! Matchmaking is based solely on levels, so if you win a challenge battle, you went up like half a matchmaking bracket! Now you aren't punished for winning challenge battles.
@mrkhdsn001
"The game is about strategy, but when playing with a half full deck, even the best strategist will loose to an average player with a significant superior arsenal! ... "
This isn't the case. You never play without a commander. And the starting commanders are actually some of the best ones. Strongarm is used by some of the top players, and same with Seth. Yea, they aren't flashy with ion cannons, but you aren't at a disadvantage for not being able to use them yet.
You guys need to calm down and actually read the patch notes rather than jumping down poor Dance's neck. All of this is to help you, the little guys. None of this helps the pay to win players.
A) They are easier to trigger when you are a lower level. 4 levels below league cap instead of 3.
B) You don't want medals from winning, you want exp. Exp gets you crates and unlocks. Medals gets you HARDER MATCHMAKING! Matchmaking is based solely on levels, so if you win a challenge battle, you went up like half a matchmaking bracket! Now you aren't punished for winning challenge battles.
@mrkhdsn001
"The game is about strategy, but when playing with a half full deck, even the best strategist will loose to an average player with a significant superior arsenal! ... "
This isn't the case. You never play without a commander. And the starting commanders are actually some of the best ones. Strongarm is used by some of the top players, and same with Seth. Yea, they aren't flashy with ion cannons, but you aren't at a disadvantage for not being able to use them yet.
You guys need to calm down and actually read the patch notes rather than jumping down poor Dance's neck. All of this is to help you, the little guys. None of this helps the pay to win players.
7 years ago
"A) They are easier to trigger when you are a lower level. 4 levels below league cap instead of 3."
There should be no stupid rules like this to trigger! If the enemy has 2+ level higher units its a challenge game. Nothing else to discuss further!
- 7 years ago😂😂😂 Clearly EA disagrees & only what EA consider fair matters... Life isn't F-A-I-R, why should a War Game be any different 🍻
... don't get too bent out of shape... Remember EA Has to provide abundant opportunity to Invest & Earn Profit.
There's NOTHING significantly wrong with C&C:Rivals... Balance adjustments while important & largely to be expected to some degree, ARE still SECONDARY to implementation of NEW Content & Features.
Stick around & Enjoy the Show, there's Plenty of Development Opportunity yet to come ... like ALLIANCE Territorial WARFARE ... be Glad You're Here For The Beginning 😎 👌 - 7 years ago
@freak4y0u wrote:"A) They are easier to trigger when you are a lower level. 4 levels below league cap instead of 3."
There should be no stupid rules like this to trigger! If the enemy has 2+ level higher units its a challenge game. Nothing else to discuss further!
I would argue that even when your opponent has 1+ level higher units all across the deck, then it should already be a challenge battle. After all, it *IS* a challenge to overcome an opponent who has a stronger army.
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