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Challenge battles are the only way that this game redeems the “pay to win” culture that is developing in mobile games. The way this recent change is addressing the basically giving up on the free2play community.
Who actually has units with 1.5 levels of the league cap? The top players have level 12 units, but the cap is 15 in tiberium. Am I forced to stay out of the top league because I like spending money on the rest of my life?
i love the change of removing 2x medals for challenge battles. It hurts me personally, but it’s smart. Unfortunately, reducing the triggers for those challenge battles at the same time makes the F2P player feel even worse about the constant bombardment of high level units.
If someone uses units that are a stat-check (units that do well against themselves like tanks), the only factor in how effective they are is the level. Any low level player who uses basic infantry, tanks, nod bikes, etc will lose 100% against higher level units. That would be less annoying if that weren’t best strategies for taking on someone with advanced units that are locked.
so, either we lose a regular battle against high level units, or we lose a challenge battle against high tech units, or probably both.
i use nothing but level 8 or 9 units in the tiberium league, and it gets frustrating to constantly fight rich kids with too much access to daddy’s credit card paying a company that is more interested in the whales than the rest of us. If you want a game that dies in 1 year, keep it up. Otherwise, don’t cater to the rich.
Exactly great post.
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