6 years ago
Challenge matches
Challenge matches are no longer a challenge, they're just a bloodbath. Total units adding up for 7 units was 47 vs 71. The sad part is this is a normal day-to-day occurrence with very little deviati...
@totorodc12345 wrote:What are you talking about ?? We are saying that this game sucks due to poor game experience as many players felt that the game is not being fair as matching is badly done. So don’t give unrelated response here. When did anyone ask to be the best in first match here ??? If you cannot accept genuine feedback on this game like this then I would kindly suggest that you do not comment further that is unrelated. Am not here to make enemies, but it’s just that there are many seasoned commenters here that sounded very very much like EA paid/unpaid people. I hv been monitoring this bunch for almost a year and I am very convinced these are not the normal gamers but are somehow affiliated with EA either direct/indirectly. And am fed up with these people giving half truth advice and misleading the new gamers to Rivals. :<
You are being delusional. Do you actually think that a paid EA staffer will tell you that? If I was, I would get fired for telling you that. As far as the game sucking because you are losing, post a screenshot of your battles. I bet you won’t because I will without a doubt tell you why you lost just by looking at your deck and pointing out it’s weakness.
For example, I face players all the time that do not use rifleman, militants, dogs, or wheels. Without those, you are at a disadvantage in the early game and will almost certainly lose the first missile unless your opponent is another one that doesn’t know how important those are.
Another thing I see is players relying on flame and shock troops to clear infantry each and every time. Those are expensive. You can do the same with 10 Tiberium rifleman or dogs or wheels.. Those flames and shocks should only be used against cyborgs and zone troopers. You have to smartly use Tiberium trade offs in your favor. It makes no sense to send a 60 Tiberium Flame trooper against a 20 Tiberium missile trooper. Because once you do, a 30 Tiberium Buggy, Helicopter or a 10 Tiberium Dog or Wheel will kill it. Do the math. If you keep making bad trades like that, your opponent will get to tech much faster than you and overwhelm you.
The same goes with players that do not have pit bulls or bikes in their deck. Once that chembuggy or helicopter comes out, you have nothing to counter it unless you get to tech.
Most bad players have decks like this. One or two infantry followed by the rest being expensive tech units that they cannot get out. You need a balanced deck.
Do you face a constant barrage of challenge matches where the opposing units are 4 levels above you?
even the direct counter like the jeep at level 8 cant kill the level 11 infantry
so what you are actually doing is defending a system that rewards bullying
which makes you a bully
a lack of strategy goes a long way towards defeat
but an equally unfairly stacked deck goes a long way towards victory on the other side
when you have a greater than 55% win rate against 100 opponents consecutively that are at least 4 levels above you then ill bow down and call you the rivals master
Until then f* off
I am actually 6 levels down XD
As you can see above, I'm on a 124 "winstreak". Challenge battles do not end a winstreak, that's why I use quotation marks. The winrate seen in the picture resets each week and I have played only experimental events in that one, so it doesn't count. But I can assure you that out of 10 games I win at least 7 while being 4-6 levels down. This brings me to a 70-90% winrate (Sometimes I'm lucky and win all/almost all my 10 daily matches, sometimes I'm not. Sometimes the levels are too much, even for me.)
And no, I am NOT defending this system at all. Read again what I wrote above. This system is not healthy for the game at all and without it, it would be way better. But this makes the most money, so you can guess why it is implemented this way.