Forum Discussion
- 7 years ago
I hope that they will fix it, if they slightly raise the dmg, it may help a bit, especially that at this moment fighting 1 vs 1 against flame troopers are in a losing position.
but if it does not enter that to the game, the reduction of construction costs will be a great solution, because why build a unit which is expensive and quite weak?
if chem warriors is a special unit, it should be at least a little better than a flame squad...- 7 years ago
And lets not forget - you can't even option them to attack the base like you could with Flamers. I can still run a flamer trooper to the base - and yeah, it's easy to counter - but the opponent DOES have to counter it, you cann't leave them there.
And I guess the chemical warrior is supposed to link up with the tiberium missile - but they'll need more health to let them blitzkrieg in and do that effectively. And they give some holding power on the Missile platforms - but like, if it were like OG C&C you could make them force fire - have them constantly spraying a platform - THAT would be BA. THAT could make them something special. (I know - won't happen)
They got nerfed... they need a new trick now to make them usable.
(edit - grammarz)
- BattaIia7 years agoSeasoned AceGood post @PremierVenoth,
Yea, I considered that option as well. If they kept spraying clouds that the enemy had to walk into that would be worth the extra tib cost. But implementing it would be difficult. The only thing that I could think of is when a chem unit that is stationary sees an enemy infantry unit at 2 range it immediately starts spraying the tile between them creating the cloud. Concerns would be having them spray a friendly unit if you positioned yourself behind one.
Otherwise, and like you noted, the only difference is in the interaction between catalyst missile, but that cost should be reflected in the missile itself, not the unit.