Forum Discussion
And lets not forget - you can't even option them to attack the base like you could with Flamers. I can still run a flamer trooper to the base - and yeah, it's easy to counter - but the opponent DOES have to counter it, you cann't leave them there.
And I guess the chemical warrior is supposed to link up with the tiberium missile - but they'll need more health to let them blitzkrieg in and do that effectively. And they give some holding power on the Missile platforms - but like, if it were like OG C&C you could make them force fire - have them constantly spraying a platform - THAT would be BA. THAT could make them something special. (I know - won't happen)
They got nerfed... they need a new trick now to make them usable.
(edit - grammarz)
Yea, I considered that option as well. If they kept spraying clouds that the enemy had to walk into that would be worth the extra tib cost. But implementing it would be difficult. The only thing that I could think of is when a chem unit that is stationary sees an enemy infantry unit at 2 range it immediately starts spraying the tile between them creating the cloud. Concerns would be having them spray a friendly unit if you positioned yourself behind one.
Otherwise, and like you noted, the only difference is in the interaction between catalyst missile, but that cost should be reflected in the missile itself, not the unit.
- 7 years ago
Yeah - the constant cloud is unwieldy, at best.
They don't leave a cloud behind when they die, right? That might be worth something, especially if it lingers for a while.
For fun and madness if enemy troops killed by a chemical warrior had a chance to turn into to Baby Viceroid that slowly made their way to the enemy base that would be great. I would take that - even with only a 10% chance. Just decent HP, low DPS, tanky infantry thing sloughing its way over - should attack your units too if they get close.
Won't happen - would be entertaining tho.
- 7 years ago
EA is reading these posts?
As for me, too much possibles is not what it could help.
the current effects of the unit are even perfect and there no need change in them, but they are too weak for dmg, so the best solution would be to stabilize this or reduce construction costs.
If this will be developed in terms (how you want) of the capabilities of this unit it will also have to be changed buggies, which is why it is beyond the possibilities.
(But can dream about it, ideas is interesting) 😉