Compressionlike Artifacts depending on Zoomlevel
Hi, first i want to say thx to the developers to bring up this great remaster.
Howerver i encountered a problem with the Graphics. When zoomed in or zoomed out at maximum Level, there are some Kind of "resize" artifacts in the graphics. Some of the terraingraphics are blotchy and not sharp, while the direct neighbour cells are. If i zoom back 1-2 steps, everything looks fine again. It is extremly obvious at the farest camera distance. I can almost see some gridlike-pattern on the battlefield (grass Terrain only) and very unsharp Terrain Details in General. Thos blurry spots remind me on low Quality JPGs and their blocky artifacts.
I noticed it has something to do with the Zoomlevel. So may be it is related to the filter C&C Remastered is using for zooming - and if yes, i like to see an improvement. Anybody else noticed some optical discomfort at certain Zoomlevels?
My Setting: Native 1920 x 1080, 100% Scaling in Windows (Windows 10)
GPU Nvidia GTX 970 4 GB newest Driver (i have no integraded GPU on my CPU)
Unfortunatley this Problem makes look C&C Remaster less beautiful as it should. Units are affected too, but they are almost alsways crisp enough to call them acceptable. I only noticed at at temperate Terrain with the grassy Ground. Here is a resized Screenshot to Show the Problem.
⚽ The left one was taken with max zoomed out camera. It Shows some blocky blotches. The trees look very unbalanced. Some parts are sharp, others are not.
🏈 the Right one was tanke with just 1 Step zoomed more Closer ingame. A lot of the Problems are gone. There is a slight improvement when i add an additional zoomstep.
Any ideas or observations about that?