Forum Discussion
Yep, I see that it's a freeze and not a crash, though when the disk I/O settles down the engine/UI doesn't resume.
Oof. I see. This is most likely due to the game saving a screenshot of the whole screen with every savegame. This probably also means that playing in a higher resolutions takes more time and space for the savegames since the saved preview is probably also larger.
I've reported this odd disk space usage issue internally already; it makes no sense for a huge image to be saved for a tiny thumbnail in the UI. Not to mention, it overloads the available cloud sync space when quick saving often.
- 5 years ago
That would explain why auto-saving takes a noticeable delay. (It tends to be pretty seamless in most games.)
I'm playing at 1440p, that'd be considerably big to PNG. Particularly in a game like this with FREQUENT auto-saves. 🙂
Thanks for mentioning it upstream.