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Dxella's avatar
6 years ago

Construction yard bug

I did discover today on Red Alert that if u take over a construction yard from opposite faction and you move it elsewhere it will magically become your faction construction yard when you deploy it.

Basically you lost the ability to build the other factions buildings.

5 Replies

  • @Dxella 

    That's normal. If you capture an enemy construction yard and build a weapons factory, it will also just give you your own vehicles.

    There are no specific-side MCVs in this game. So once you pack a Construction Yard up to an MCV, it loses all notion of what side it was from, and when you deploy it again, it's just your side building a construction yard.

  • Dxella's avatar
    Dxella
    6 years ago
    @Nyerguds I know of the weapons factory and that also have always bugged me. The MCV was a new one for me and even more silly since it can be moved if you play with that option. It shouldn't lose the tech it offers because it gets repackaged
  • @Dxella
    From a code standpoint, the MCV inherits its Faction from you as the player.

    If you for example are playing as NOD, then capture a GDI Construction Yard, even if you lose your original MCV, should you move your GDI MCV (with you as NOD) and redeploy it, that MCV will become a NOD MCV.

    The same applies to a GDI Player capturing a NOD Construction Yard. Soviet Player capturing an Allied Construction Yard. Allied Player capturing a Soviet Construction Yard. Once you move it, and redeploy it, it will inherit from whatever faction you are, not whatever faction it originally was.

    Observation I noticed:
    A Construction Yard that is on a Custom Map, that otherwise isn't faction aligned will not provide any Construction Options. If you lose your original Construction Yard, that captured Construction Yard will not provide you with the ability to build anything. Unless you redeploy it first. Though, funnily, the captured non-aligned Construction Yard is still seen as a Construction Yard, so will still provide a Production Boost Multiplier. This happens when you have a Construction Yard placed on a Custom Map that has a Faction of Neutral (not Goodguy or Badguy).

    Custom Maps:
    Goodguy is Allied or GDI
    Badguy is Soviet or NOD
    Neutral is not aligned and therefore a Construction Yard can't inherit Construction Options.

    I originally noticed this particular behaviour on Tiberian Sun Custom Maps, so I am making an assumption that this behaviour originally came from the prior titles.
  • Nyerguds's avatar
    Nyerguds
    Hero+
    6 years ago

    @zoolex wrote:
    Neutral is not aligned and therefore a Construction Yard can't inherit Construction Options.

    Nah. Neutral is the civilians, that's why it doesn't have construction options. Neutrality is unrelated to it, and is really only determined by the alliances set per side.

    Put a Multi1-Multi6 one on the map and they can build absolutely everything, since multiplayer sides can technically build everything of both sides, but are restricted by the player's side choice.

  • zoolex's avatar
    zoolex
    6 years ago
    @Nyerguds
    I was only trying to keep it simple, but explanatory at the same time.

    Neutral/Civilian is the same thing when it comes down to it, neither of them can build as the're not aligned with GDI/Allies or NOD/Soviets.

    Though, I think it's possible to make Neutral have an orientation to be Goodguy or Badguy. I might be wrong though in the case of older CNC titles.

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