Cyberwheels overpowered
With its 10 tib, fastest speed, high attack, there is no good counter early game. Even with a rocket/laser, two squad of cyberwheel can easily beat them.
Although cyberwheel seems to have low hp, given there is 4 wheels in a squad, you must take 4 hits to destroy it even you have a full squad of jump jet, a pitbull, or a tank. At a same cost with its Gdi counterpart, wardogs, wheel have far better potential of attack and speed, while it is almost as difficult to beat despite a lower hp.
There are people starting with tank and cyberwheel, even if you pick the best early counter: rocket/laser, they can easily spam the wheel to beat the rocket/laser, with the tank waiting at the tiberium field, and the econmy difference grow up with each rocket/laser being killed by the spamming wheels.
Wheels should be nerfed for easier destroyed by counter, or double priced.