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I second talking about balancing the game. The other day I had a players that allowed me to continue destroying their harvesters over and over. He didn't even contest it. I lost count and won the first missile. Afterwards, I got bombarded with zone troopers, wolverines, sandstorms, artillery, and finally a mammoth. This player was clever. I give him credit for the way he positioned those tech units. I couldn't do anything. He had 5 tech units and 1 air unit consisting of a hammerhead . No Infantry whatsoever and no vehicles. This needs to be fixed.
No way should tech come out that early. If destroyed harvesters had a cost of even 20 Tiberium, this tech unit spam wouldn't exist.
I feel your pain. GDI tech is very oppressive and a good player can easily start spamming indestructible units very early. Individually you can deal with them, but if a wolverine stands next to a zone trooper, you are kind of out of options. Well, tech may be an option, but who wants to be bored? Sometimes I watch my alliance replies. Two tech player...instant death by boredom.
- 6 years ago
5 games into the opening of Nod at level
9 they already are giving me this crap...
All level 7 against an opening deck.
Bonus is the game before it I didn't notice until I look back at the screenshot.
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