Forum Discussion
@AlphonseDisciple I always ment the deck itself to be good on equal or lower levels, like at least 8/10 challenge wins in Masters.
@EinarThePillager Knowing the average tiberium cost of your opponen't deck could be enough.
@Hizsoo wrote:@AlphonseDisciple I always ment the deck itself to be good on equal or lower levels, like at least 8/10 challenge wins in Masters.
@EinarThePillager Knowing the average tiberium cost of your opponen't deck could be enough.
Your correct with knowing the average tiberium cost. One would be able to tell if the opponent is teching if one of every unit of his costs a total of 500 or more. If his deck costs somewhere near 100, then this means he's going to try and rush you and claim a fast victory. I'm more in the need for a bigger deck than actually reveal ling the enemy's deck. Right now, my deck struggles from air units and would like to bring phantoms/hammerheads as a 7th unit. The only time I'd wish to have my opponent's deck revealed is that they are bringing in top tier tech units. Those are Disruptors, Flame Tanks, Artilleries, Juggernauts, Avatar and Mammoths. This is so that I am prepared for a very tough match once one of those units appear after the 1st missile is launched.
- 6 years ago
Part of the game is not knowing what your opponents have. It wouldn’t work anyway. So you see my fake deck and I see your fake deck. We both change it. Or you see my real deck and I change it anyway. Same thing.
It’ll never happen.
- 6 years ago
What about like a selection screen? Like Streetfighter. Where you see your opponents choosing their deck. And there’s a countdown timer. So like after 10 seconds the selections are locked. So you can either choose your deck and be guaranteed to have what you want, or play the back and forth game and try to last second keep switching your deck to react to what your opponent is doing/choosing.
That at might be interesting.