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infantyman9244's avatar
7 years ago

Dumb AI

please up the AI on this game I tell my units to attack something and they just stand there and not follow it like I just told them too.  This is getting out of hand.  The AI here need serious improvement.  If I tell a unit to attack then that should be there #1 priority not just stand there. 

[CM Edit - Removed insult]

3 Replies

  • this is by design. Units used to chase till the end of the world, but it became less of a strategy game and more of a "build unit, click counter" game. So now you need to manually chase targets, and choose where you want to hold your ground.
  • At least the pathfinding is poor. You literally need to click hex by hex to ensure your units don't take a foolish detour or attack the wrong target. And the game still has problem with fast click. Too frequent click often results click misses so you give order to the wrong previous unit.

  • "<quoted insult from OP was removed by moderators. thank heavens.>

    Oi. Beg pardon, but watch your mouth. 🤐

    I had this problem too, but eventually realized: it's very intentional. The AI Can't account for the myriad of possible tactical situations. It can't know what you're thinking. An AI that always assumed that, say, you should take a long path around danger rather than a shorter path? That'd be a terrible AI. Better to err on the side of requiring manual input rather than always assume stupid things.

    I used to do a PC game called LEGO Rock Raiders - very fun strategy game. The AI was supposed to be excellent - it was excellent at doing "stuff". If you wanted your workers to constantly do "stuff" - great! The AI CONSTANTLY made assumptions. Attempting to manual control, change the "stuff" they were doing, or correct mistakes was hair-rippingly frustrating.

    Lag, a not sensitive screen, and other pixel issues can also have a lot to do with units not following orders. I used to have that problem until I fixed the resolution on my phone screen; now clicks register better. 

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