Forum Discussion
I’m seeing the same as before in regards to what people are using. Most use barracks or war factory and then tech.
I used to always get the first missile and defend against one or two tech units for the 2nd missile. Now I’m seeing tech come out directly after the first. Sometimes during the first if it ends up getting stalled for a few seconds here and there.
Somehow it has sped up.
@Marine_CorporaI wrote:I’m seeing the same as before in regards to what people are using. Most use barracks or war factory and then tech.
I used to always get the first missile and defend against one or two tech units for the 2nd missile. Now I’m seeing tech come out directly after the first. Sometimes during the first if it ends up getting stalled for a few seconds here and there.
Somehow it has sped up.
You could delay them from trying to tech by destroying his harvesters. I always do that and aim for his harvesters when he has no units on the pads. If he tries to defend it, destroy his units along with his harvester.
- 7 years ago
@EinarThePillager wrote:You could delay them from trying to tech by destroying his harvesters. I always do that and aim for his harvesters when he has no units on the pads. If he tries to defend it, destroy his units along with his harvester.
There are maps where this is extremlely difficult to do, since their harvesters are so very far away from your base. They can always send reinforcements faster than you can send more attack forces. Especially Master League is infamous for such maps. ☹️
- 7 years ago
ya tech decks are running the game now aggro decks are pretty much dead its complete BS on the Devs part for this
also its super hard to kill mammoths which is dumb also
something needs to happen here the game is totally F'ed
- 7 years ago
So we went from being forced to have an aggro deck to be competitive in high level play to being forced to have tech? As far as I was concerned , the over emphasis on aggro decks was ruining the game before. I'm sure we'll all be able to adapt to the game as it changes.
- EinarThePillager7 years agoSeasoned Ace
@Mister_Crac wrote:
@EinarThePillager wrote:You could delay them from trying to tech by destroying his harvesters. I always do that and aim for his harvesters when he has no units on the pads. If he tries to defend it, destroy his units along with his harvester.
There are maps where this is extremlely difficult to do, since their harvesters are so very far away from your base. They can always send reinforcements faster than you can send more attack forces. Especially Master League is infamous for such maps. ☹️
The more money they spend defending their harvesters, the harder it is for them to tech. Pressure them so they can't tech. Wish teching had some major consequences, like more expensive units. I hate fighting titans, sandstorms, centurions and rock-worms.
- 7 years ago
@EinarThePillager wrote:
@Mister_Crac wrote:
@EinarThePillager wrote:You could delay them from trying to tech by destroying his harvesters. I always do that and aim for his harvesters when he has no units on the pads. If he tries to defend it, destroy his units along with his harvester.
There are maps where this is extremlely difficult to do, since their harvesters are so very far away from your base. They can always send reinforcements faster than you can send more attack forces. Especially Master League is infamous for such maps. ☹️
The more money they spend defending their harvesters, the harder it is for them to tech. Pressure them so they can't tech. Wish teching had some major consequences, like more expensive units. I hate fighting titans, sandstorms, centurions and rock-worms.
If you keep allocating your resources to trying to get his harvester before the first missile , you’ll lose the first missile. A defender always has the advantage.