Forum Discussion
ya tech decks are running the game now aggro decks are pretty much dead its complete BS on the Devs part for this
also its super hard to kill mammoths which is dumb also
something needs to happen here the game is totally F'ed
So we went from being forced to have an aggro deck to be competitive in high level play to being forced to have tech? As far as I was concerned , the over emphasis on aggro decks was ruining the game before. I'm sure we'll all be able to adapt to the game as it changes.
- 7 years ago
@Zardac_the_Great wrote:So we went from being forced to have an aggro deck to be competitive in high level play to being forced to have tech? As far as I was concerned , the over emphasis on aggro decks was ruining the game before.
It was not. You could absolutely reach Tiberium League with a Tech deck without problems.
- 7 years ago
Why are 90% of all players tech players anyways (having 2/3 tech units, I'mma ignore the 1 unit variant)? I don't quite understand this phenomenon. The game can be played without using them, yet almost every single person below diamond 1 uses it.
I think once people can build 2 harvesters (at profile level 9), they think that this is the way to go and just keep doing it, not understanding that you can have an army with only 1 harvester.
Now to "Aggro decks are dead". I think decks without a single tech unit will have a harder time now. But decks with only 1 tech unit are now better than always. And you can still go aggro with only 5 units, that's how I have been playing all the time - 5 units for my aggro deck and 1 unit as my tech trump card. This tech unit usually never gets build, but I have it in there just in case I cannot win with my normal units. And now its cost got reduced from 120+unit to 60+unit for me, so it's easier for me to get one of them out to turn the tides.
So in general: decks with 6 aggro units will have a bad time. Decks with 4/5 aggro units + 1/2 tech units will most likely become dominant.
- 7 years ago
This, and the fact that maps lack variety. If the map designers had done a good job, the maps would be much more diverse: There would be some where there is absolutely plentiful Tiberium, some where there is a moderate amount of it, and some where Tiberium is in short supply.
@xMaksuss wrote:Why are 90% of all players tech players anyways (having 2/3 tech units, I'mma ignore the 1 unit variant)? I don't quite understand this phenomenon. The game can be played without using them, yet almost every single person below diamond 1 uses it.
I think once people can build 2 harvesters (at profile level 9), they think that this is the way to go and just keep doing it, not understanding that you can have an army with only 1 harvester.
- EinarThePillager7 years agoSeasoned Ace
@Mister_Crac wrote:
This, and the fact that maps lack variety. If the map designers had done a good job, the maps would be much more diverse: There would be some where there is absolutely plentiful Tiberium, some where there is a moderate amount of it, and some where Tiberium is in short supply.They could edit some maps and delete some tiberium patches. One one map (forgot the name, it has 4 tiberium fields in open spaces and 2 pads have a water tile beside them, its a diamond league map with stone borders next to your base), it might be possible to add 1 to 2 more fields of tiberium to encourage a long struggle of teching and rushing.