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Definitely as everyone else has been commenting, the GDI Sandstorm needs an adjustment either in less DPS against infantry or as one other individual mentioned if the Sandstorm is to be this glass cannon vehicle it needs to have a lot less HP to make you have to rely on its maneuverability for survival. At the moment the GDI Sandstorm rips to shreds rocket soldiers and zone troopers which I feel should be its hard counters as anti vehicle infantry.
@Cloudfromff7If you are having trouble against Nod Cyborgs, I have noticed that the Nod Militia Soldiers, Nod Flame Troopers, Nod Confessor Cabals, Nod Flame Tank (soft counter the flame tank with will survive but with very little HP) and possibly the Nod Chemical Troopers (don't own this unit so I can't be sure) should handle them no problem as you can think of them as basically a tougher version of a Nod Laser Soldier. Definitely do not let any sort of other vehicle or aircraft near them that isn't the Flame Tank, they will rip to shreds the Nod Venom and Raider Buggy.
- Anonymous8 years ago
Although I appreciate your response, you failed to read my message. I mentioned GDI units vs cyborg. They are all practically useless unless there is some unlock i'm missing, however even though i'm top 5 on the leaderboard I still dont have anywhere near the units to deal with cyborg; which draws me to my original conclusion at this point all i can do is wait for crates and hope that I get new units inside them.
- 8 years ago
@Cloudfromff7Ah my mistake, I am still not leveled up enough that I have gotten into GDI vs Nod matches yet, that sounds quite exciting. But from observing the GDI arsenal of anti infantry I do notice it is a bit lacking but from what I could see you could definitely use the GDI Rifleman as they should take care of the Nod Cyborgs with them being a better version of Laser Troopers. To a lesser extend as a soft counter again I am speculating that perhaps the GDI Wolverine should be able to severely damage the Nod Cyborg as it does a number the GDI Zone Trooper which is roughly the equivalent to the Nod Cyborg.
Now to unlocks I personally don't have and perhaps you may not have as well there is of course the GDI Sniper Teams (If it is anything like the Tiberium Wars Sniper Teams they should shred those Nod Cyborgs), GDI Disruptor Tanks (Says they are anti infantry on the Strong vs data, GDI version of the Nod Flame Tank?), and the GDI Mammoth Tank (Says it can crush infantry, like the Tiberium Wars 3 version says "Roll Over Them")
But I do definitely see that it can be frustrating to have your progress dictated by the RNG nature of the convoy crates and whatever the Card Shop decides to sell to you. I was stuck in a similar situation yesterday trying to level up my Nod Rank and was losing terribly without the Nod Cyborg to mass vehicle spam but was fortunate to receive an Epic Crate in the convoy and be granted the Nod Cyborg. To be in the top 5 of the Leaderboard you clearly are a very skilled commander and it is a shame you are being held back by what appears to be luck of the draw in terms of acquiring new units. (Side note may I perhaps ask you who exactly you are on the Top 5?)
- Anonymous8 years ago
First off i am no expert here just giving my thoughts.
- Is it just me or is the gdi turret last way to long, I mean you can set that bad boy up and it will never die until you have sandstorm it seems. I also hate how on certain maps it acts as a force field. It cuts off one path and you can try to break it down buts it its like hitting you head against a wall when you can just go around it.
- Next thing to bring up is how to get unit cards. Why cant everything just be unlocked right away and the player decides what to level up? I would rather see a player decide what play style they want than have RNG tell them what units they can have.
- My next is to describe a few issues i am having mainly killing sandstorm and titans. They both seem invincible right now. You literally sac units just to get damage done it doesn't matter if it is technically a counter or not. Also the orca seems a little strong the mobility it has to unmatch to anything rn. This unit can basically be stutter stepped and it never dies, and when it does it already killed so much you have enough to remake it.
This last point is a little selfish. I really dont like the level up system on units or the unlocking in general. I come from a lot of SC2/SC background and the worst thing is not being able to play the way you want or having units locked until you get a RNG loot box to actually use them. I would rather see everything unlocked with pre-determined dps/health/movement/etc. In regards to commander abilites they all seem to last to long imo. Maybe is just the way I play and am bad idk. This game has potential but if you keep the unit leveling and RNG unlocking it wont do well in the RTS community.
PS: how do you get a second harvester, is it off of commander level?
- 8 years ago
The scarbs are too powerful for too cheap. If you don't have them you're just as good as done. This game is becoming no fun due to this. Also the flying ship for gdi is powerful too. If you have one you pretty much win.
Fix this please. Or else no one will continue to play it.
- 6 years ago
Here’s my feedback. Quit making this game a pay to play game. It gets old playing against higher level units every game to keep you from advancing. It’s ridiculous.!!!! Don’t give me your BS answer that it’s all random. We all know that’s not the case.
thanks and die- 6 years ago
@BIGKES_caesgeib wrote:Here’s my feedback. Quit making this game a pay to play game. It gets old playing against higher level units every game to keep you from advancing. It’s ridiculous.!!!! Don’t give me your BS answer that it’s all random. We all know that’s not the case.
thanks and dieYou want them to develop and maintain it for free? What about ads after every game? Would that be okay?
- 6 years ago@Marine_CorporaI LOL. People just want their cake for free and eat it too. SMH.
- 6 years ago
I find the Orca is nearly impossible to defend against.
Bombardiers also seem to be overly powerful given their low cost.
- 6 years ago
@knickerbocker85 wrote:I find the Orca is nearly impossible to defend against.
Bombardiers also seem to be overly powerful given their low cost.
Missile or laser troopers, talon, or banshee take an Orca down. You get those in the early game. In the later game there are a number of units that will take down an Orca. Hammerhead, Phantom, and any of the anti air units from the Tech Labs. Wolverine, widowmaker, zone trooper, cyborg...
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