Forum Discussion
Change the level system please. I think most people will agree with it.
When you lose a match you go down on the rankings, ok thats expected, but when you lose your level bar goes down (because it is bound to you medals and shouldnt be) ? Thats ridiculous.
Please give this game a proper leveling system.
- Anonymous8 years ago
You should make drones cost 15 instead of 10 just to offset how annoying they are... 😉
Seriously though 5 tiberium more Cost to make would make me a happy panda as well as quite a few others.
- 8 years ago
The chamical warriors needs 60 cost, but it is not stronger than flame troopers and shockwave troopers. Should it increase the effect on the infantry? for example, the poisoned infantry will reduce the attack power or attack speed, so I think it is reasonable.
- 7 years agoOkay, Scarabs are not OP at all. I never use them and they are super easy to counter. Especially now as they attack slower.
MLRS on the other hand are OP as hell. They dominate the meta so bad that ground based lists are rarely viable. They need to have their reload times extended and possibly have their health reduced. Failing that, a good start would be to force MLRS to fire their full load at only one target at a time so you can use a weaker unit as a distraction without having your other units risk getting shot at the instant the distraction is killed. It makes the MLRS easier to counter but more rewarding to use as overkills are possible and the player would need to pay attention to what their MLRS shoots at. Whatever you do, something must be done about the MLRS.
Also, get rid of the artillery. They cant even kill a single member of an evenly leveled missile squad in one hit. They are so useless its funny.
Distuptors STILL need a health nerf.
Flame Tanks STILL need a heath buff.
And maybe make snipers and stealth tanks more powerful? Snipers should hit a bit harder but a bit slower, and should probably be stealthed (as detection is pretty pointless right now.) Stealth tanks are too weak imo. I thought they would be like ground-based orcas but they dont hit nearly as hard. Reduce the time to go back to stealth to 3 or 4 seconds and either increase their damage or slightly lower their damage but increase their ammo count to 6 missiles. A barrage of 6 missles would be reminiscent of Tiberium Wars' awesome stealth tanks.
Increase the Basilisk's charge time back to 3 seconds. 2 seconds seems a bit too short.
Just a suggestion, but what if Drone and Laser swarms could hit air units? Maybe they would see more play then?
Lastly, a little off topic, but Nod really need an advanced anti vehicle unit from the Hand of Nod (like jumpjets) and GDI really need a Tech Lab anti-infantry infantry unit (like Confessors.)