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Anonymous
10 years ago

GameSpeed Slider in Red Alert 2 (Yuri's Revenge) Campaign...

Okay, so this question isn't your typical "how do I enable the gamespeed slider in the RA2 campaign?" type of question.

So, my computer doesn't have issues with running Red Alert 2 (or Yuri's Revenge, for that matter). However, one of the things that has been bugging me is that the game speed in the campaign mode feels... sluggish.

What I mean to say is what I'm experiencing can be summed up in this YouTube video, where the units (and basically everything) feels like it's going in slow motion: https://www.youtube.com/watch?v=eyOgapbP8K8

However, let's take a look at this guy's Yuri's Revenge video, where the movements feel "smoother" and less delayed than in the video above: https://www.youtube.com/watch?v=lsYO5GhUNgo

If you can't tell what I'm talking about, let me just give you the gist of it...

As of right now, the campaign speed is set at FAST. However, if I set the speed to FASTER, the gameplay goes WAY too fast for my tastes. I'm just trying to see if there is an option in-between FAST and FASTER that emulates the smoothness of the second video's (second link) gameplay, where there is none of that "slow motion". So, assuming in "speed slider" numbers that FAST = 4 and FASTER = 5, I want to have my gamespeed in the missions at 4.5 or so, but I don't know if that's even possible.

Now, before you refer me to the resources that are stickied, yes, I HAVE downloaded the CnCPatch, aqrit.cfg, ddraw.dll, patched and set VideoBackBuffer=no, etc., BUT the sluggy slow motion gameplay remains. I just want the speed of the game smoothed out.

Here are my specs:

OS Name: Microsoft Windows 7 Home Premium
Version: 6.1.7601 Service Pack 1 Build 7601
System Manufacturer: LENOVO
System Model: Lenovo IdeaPad Y580
System Type: x64-based PC
Processor: Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz, 2301 Mhz, 4 Core(s), 8 Logical Processor(s)

Graphics Card: Intel(R) HD Graphics 4000

Driver: Nvidia GeForce GTX 660M

1 Reply

  • @TZK203

    I'm sorry, but I believe there is no difference whatsoever in gamespeed between these two. The difference is time perception.

    The difference in time perception, quite simply, is caused by the game resolution. The time a tank takes to traverse the screen is obviously a lot longer on higher resolutions, and I noticed right away that the first video you linked to has the person playing in a higher resolution (as seen by the fact there are more icon slots in the sidebar). These games don't scale; higher resolution simply means you see more terrain.

    In a similar case, the default game speed of C&C95 seems horribly slow, but in reality, players don't take into account that compared to the original DOS version's 320x200 resolution, the viewport is four times as large in the Win95 version of the game (and even larger in the 1024x768 version of the unofficial v1.06 patch). You have much more overview, much better reaction time, and heck, on higher resolution, you have barely any need to still build a radar center, since your screen shows practically the entire map anyway, making the minimap useless.

    So, yeah... you want to make it more fast-paced? Seems odd, but, simply play on lower resolution, and get the original more challenging restrictions the game was designed for 🙂

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