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Orca is a fast moving micro-heavy bomber, takes 2 volleys to kill a harv, good harass unit but need to keep it moving.
Mohawk is a slow moving constant shooting anti tank unit, better at holding pads versus enemy tanks, slightly cheaper.
Orca bomber is what you seem to want, 2-3 bombs kill basically any infantry so it's very good versus infantries. 1 orca bomber can annihilate a MG squad spammer for example. However, it's pretty expensive.
And if talon gets any more buffs they will probably make it cost 40 which will at the end kill it even more.
You can easily to trick a orca bomber to drop all its bombs before it hurts
- 7 years ago
@xrmiao4 wrote:You can easily to trick a orca bomber to drop all its bombs before it hurts
How? 🤔
- BattaIia7 years agoSeasoned AceRun a wardog or cyber wheel under it when it's loaded. Works best when over friendly units so it has to bomb friendlies on its way to you :P
- 7 years ago
EA devs cannot make both fraction have same units ability, it is up to the player strategy how to counter one another effectively. I totally disagree if both fraction develop with same units ability, where is the fun of the game if both fraction using same units ability
- Shinerplunderer7 years agoSeasoned Veteran
All 3 GDI Air-to-anti-vehicle units fill the same role. Maybe one of them should have anti-air ability. I think the Ocra fits nice as it can aim its missiles at other aircraft. Was there ever a unit that filled the row as an anti-vehicle/anti-infantry? It would be so OP that it has a 50% damage increase from air based attacks and is quite costly.
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