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Or, y'know, maybe the design rules of this game are just full of illogical nonsense.
If an Orca can fire at a ground unit that is directly beneath it, then why can I not move an Orca on top of a, say, MLRS and fire at it?
This design rule "Two units cannot be in the same hex field at the same time, but hey, if at least one of them is moving then they suddenly can be!" is really just blatant nonsense.
- EinarThePillager7 years agoSeasoned Ace
@Mister_Crac wrote:Or, y'know, maybe the design rules of this game are just full of illogical nonsense.
If an Orca can fire at a ground unit that is directly beneath it, then why can I not move an Orca on top of a, say, MLRS and fire at it?
This design rule "Two units cannot be in the same hex field at the same time, but hey, if at least one of them is moving then they suddenly can be!" is really just blatant nonsense.
The thing is "Two units cannot be in the same hex field at the same time" holds true if neither are moving, if one of them is moving, then its possible for a predator to move past your rhino without any issues and a banshee can cross over a lone missile 'trooper' (one member left in the squad) to engage a titan in the distance. Ground units block enemy ground units and air units block enemy air units. The only way to block either an air unit or a ground unit with the other is that the unit that's supposed to block should arrive at the intended tile before the other unit could.
@Mister_Crac wrote:Or, y'know, maybe the design rules of this game are just full of illogical nonsense.
If an Orca can fire at a ground unit that is directly beneath it, then why can I not move an Orca on top of a, say, MLRS and fire at it?
Because it's not a raider unit?
@incia wrote:Because it's not a raider unit?
That is not the point. Why can an air unit not fly on top of a ground unit, hold still, and fire?
@Mister_Crac wrote:
@incia wrote:Because it's not a raider unit?
That is not the point. Why can an air unit not fly on top of a ground unit, hold still, and fire?
Because the game isn't coded to do so?
- EinarThePillager7 years agoSeasoned Ace
@incia wrote:Because the game isn't coded to do so?
I think this entire chat should be a suggestion to improve the reactions of ground and air units so an air unit can stand on top of a ground unit regardless of its alignment (yours or enemy's). Only ground units should be able to block ground units and air units should be able to block air units. No more issue of a venom moving around in the pad that prevents a rhino from either attacking it or trying to claim the pad.
Exactly this. This is how it really is meant to be.
@EinarThePillager wrote:Only ground units should be able to block ground units and air units should be able to block air units.
The design rule is "The first unit stops in a hex controls that hex, no other unit can stop in that hex until it leaves"
If units can overlap when stand it just makes pad capturing more nonsense.
- EinarThePillager7 years agoSeasoned Ace
@xrmiao4 wrote:The design rule is "The first unit stops in a hex controls that hex, no other unit can stop in that hex until it leaves"
If units can overlap when stand it just makes pad capturing more nonsense.
The only unit that can overlap are air units and ground units. Only one of each is possible. This would allow you to place a heal drone on top of a juggernaut and heal your sandstorm that's trying to prevent a titan from attacking the juggernaut. Air can still block air, and ground can still block ground. It makes no sense that a rhino would move away from a venom when it could have stopped on the same tile then attacked it. I'm sure the machine gun of the rhino can point directly upwards.
- @EinarThePillager Yeah, good luck selecting the right unit from 2 on the same tile.
Just because it could be done, doesn't mean it's sound design.
Also, the overlapping would just be a mess to look at and just confuse the player.
So no, this is a hard core design choice that won't be changed just because of logic.
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