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jayant777's avatar
7 years ago

How matchmaking should be

Create a value based on the total levels of the troops in play and based on this provide an opponent. I am sick and tired of level10 Top commanders with level 10 troops. If you want me to spend money on this game like this by causing frustration, it is doing the exact opposite if this continues then I would rather stop playing than be frustrated by these strong arm logicless tactics. 

6 Replies

  • It is for sure not enough to look at the unit levels alone. A skilled player with level 10 units can beat a whale with level 12 units.

    What is really missing in this game is a metric for how good somebody plays.

  • jayant777's avatar
    jayant777
    7 years ago
    @Mister_Crac Seems like you are in the level 10 player category. I am not and it’s frustrating, this is the step of letting it out, sharing with the devs and the next step will be one less player offering to be cannon fodder for flawed logic in matchmaking.

    I have beat several high level players and am in the diamond league but then trying to beat three mammoth tanks or avatars with one titan or any troops is just impossible and with the col jackson rush applied tor the tanks.
  • I totally agree that the matchmaking leaves a lot to be desired. In a game that has nothing else to offer but one-versus-one PvP, they should have put a lot more effort into the matchmaking algorithm. It's not doing a great job honestly.

  • A 1 level difference is nothing. Being 1 level down is absolutely fair. If both players are equally skilled, the one with the higher levels barely has an advantage and it is almost not noticeable.

    A 2 level difference is definetly noticeable, but enemy units can still be beaten if you play decent. If both players are equally skilled, the one with the lower levels still has good chances of winning.

    However, a 3 level difference is just too much. If both are equally skilled, the one with the lower levels will most likely loose.

    4 level difference? Just leave the match, like srsly...

    How I would do matchmaking: in addition for searching for people in queue with similar medal count, check if they have similar levels as you (+/- 1). So if you are level 10, it will match you with level 9/10/11. If you have been in queue for quite some time, increase the cap by 1. So now it searches for 8/9/10/11/12. But then it should stop and not increase the cap any more. That way you will not be matched against opponents with 3 levels higher/lower than you. This system can just replace challenge battles. I'd rather not fight overleveled whales at all (level matchmaking) instead of fighting them but loosing no medals if I loose (challenge battle).

  • @xMaksuss Yes and no, yes it is about how well or how bad you play, but the difference is between that little extra health that remains with higher units and your same units just die is the difference between a win and a loss.
  • What I want above all in matchmaking is a strong bias against rematches. If the guy who just wiped the floor with my face is really the only person in the entire world who is looking for a game, I guess go ahead and give us a rematch. I'll probably just quit, though. 

    And on the very rare occasion that I beat somebody and then fight them again immediately, that is also not fun. 

    If it was a close game, I'm more willing to fight a rematch, but it really only seems to happen if I have utterly crushed my opponent, or been utterly crushed. Yes, I know ChickenLittle54321 (a name I made up just now) is much better than I am. You don't have to rub my face in it. And the outcome isn't likely to change seeing as we're both bringing exactly the same armies to the fight this time too.

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