Forum Discussion
@xMaksuss wrote:Can I know your deck/s? Want to make it/them better if possible.
Sure.
GDI:
Riflemen (previously: Shockwaves)
Missiles
War Dogs
Pitbull
Talon
Mohawk Gunship (or Orca)
Nod:
Militants (previously: Flame Troopers)
Laser Squad
Cyberwheel
Attack bike
Scorpion tank
Banshee
@Mister_Crac wrote:
@xMaksuss wrote:Can I know your deck/s? Want to make it/them better if possible.
Sure.
GDI:
Riflemen (previously: Shockwaves)
MissilesWar Dogs
Pitbull
Talon
Mohawk Gunship (or Orca)
Nod:
Militants (previously: Flame Troopers)
Laser Squad
Cyberwheel
Attack bike
Scorpion tank
Banshee
Ok. Lets try:
Both your decks are very cheap. You will most likely run into the problem that you have too much tiberium saved up, but you can‘t use it because of the unit cap. In addition to that, your anti infantry is rather weak on both factions. So here is what I recommend you to do with both factions (each number represents an option, you can choose one of them, not all):
GDI:
1) Replace the rifleman with shockwaves. They are a bit more expensive, but take down strong infantry quick. While a talon can‘t be attacked most of the times, it takes too long for it to clear infantry.
2) Replace wardogs with any expensive unit. This way you can defend yourself against tech better and you never have too much tiberium. Good picks are orca bomber, zones, kodiak, titan, juggernaut maybe, or, my favorite, mammoth tank. I love having a trump card in my deck: if I see double harv and enemy defends just too good, I don‘t waste more resources by trying to destroy a harv, but rather I go double harv myself (my deck is also rather cheap) and save up for my expensive unit.
3) If you don‘t want to change the deck, you can consider using Solomon‘s Ion cannon. This is also a good way to spend unwanted tiberium.
Nod:
1) Same as for GDI, your anti-infantry is weak. Use flametroopers instead and swap to Oxana. Alternatively you can swap wheels for chem buggy. If you do that, you can (don‘t have to) swap to Jade.
2) This deck is more expensive than the GDI one, so you won‘t have that much tiberium saved up, but you can still consider swapping militants out for a trump card. Cyborgs and avatar are good choices. And surprisingly, artillery is also extremely effective. If you use it, tileblock it from ground units and defend it from air and you will be surprised how powerfull it is.
3) You might swap out militants for fanatics if possible. You are running an aggro deck so it would make sense to have your units constantly being boosted.
Now to the next question: how to start anew:
1) If you don‘t care about your account, just uninstall and start from scratch (not recommended).
2) If you have multiple devices you can use multiple accounts and play on them. You can even play on PC by using bluestacks (recommended method).
3) If you have only one device you can link your account to an email, delete, install, make a new account and link this one to a different email. Now if you have played enough with one, delete game, install and link to the other account. This way you can „load“ the other account. This way you can use both accounts on one device. Problem: its rather annoying to do these steps, and you have to replay the tutorial every time you do. But hey, at least this works!
But imo, don‘t make a new account. I got to tib league twice with lvl 8 units, so it isn‘t impossible. And the more you play, the higher your levels will be so you will have better chances. Hoping for a challenge battle seems like an option, but if you are underleveled massively, it‘s unlikely that you will actually win them. And sometimes you won‘t get one, even if you are underleveled, at which point you will still loose medals.
Tl;dr: Get better anti-infantry or a trump card. Using 2 accounts is possible, but I advice against it.
- 6 years ago
I was playing Shockwaves and Flame Troopers all the time and still didn't get ahead any better because of it. This does not seem to be my problem. It is actually the reason why I very recently switched to Militants/Riflemen, to see if things work out better. Yes it did, for exactly two games 😉
You see, many people are opening up with Missiles or Laser Squads. So you need something that it strong against them, and which is there QUICK. 40 Tiberium vs. 10 Tiberium means that it takes too long until you can put your first Flame/Shock on the battlefield.
- 6 years ago
@Mister_Crac wrote:I was playing Shockwaves and Flame Troopers all the time and still didn't get ahead any better because of it. This does not seem to be my problem. It is actually the reason why I very recently switched to Militants/Riflemen, to see if things work out better. Yes it did, for exactly two games 😉
You see, many people are opening up with Missiles or Laser Squads. So you need something that it strong against them, and which is there QUICK. 40 Tiberium vs. 10 Tiberium means that it takes too long until you can put your first Flame/Shock on the battlefield.
I open missiles myself and scout and attempt to harass his harv.
If I see enemy missile squad I just keep going. Usually they will send their missile squad to my harv and build flametroopers/shockwaves in response. I then just get my snipers out an clear his missile squad. In this scenario we both loose our missile squads and both take some harv damage.
If I see wheels/wardogs I get another missile out and try to avoid 2v1s.
If they open militants I back off my missiles.
So you see, I don‘t run rifleman, but rather expensive snipers, but they defend against the missiles quite well, even when I open missile squad. And snipers are actually good later in the game, especially against zones.