Forum Discussion
The best thing you can do is open up one of the original Campaign missions and check out what kind of triggers and Teamtypes are Setup there. So you get actually an idea what they are used for (and how they are setup in a correct way).
teamtypes= Defines individual groups of units. For example. 1x Light tank + 1x Jeep + 5x Rifle man (that is a teamtype Group). You can use those groups for adressing units on the battlefield. Order the AI to build them and do certain actions...ir as reinforcemenct from the map border. Those kind of things.
Triggers= Simply are...triggers. You can setup conditions. If they become true ingame, an Event/Action will start.
CellTriggers= Are Triggers that respond to the when unit Enters event and are marked as Celltrigger. So basically when a unit enters a certain cell on the map, some action will be triggered.
For example: You have more than 5000 Credits. Action: Computerplayer will send a Teamtype Group to attack your harvester.
For example (cellttrigger): A Unit of Player Greece enters (markierte Zelle) Teamtype XYZ is created.
The popupwindows in Teamtypes and Triggers are empty. You have to rightclick to add a new Trigger/Teamtype.
For now buildlevel seems to be bugged in the Remasterededitor and there is no option to setup a techlevel. When i create a singleplayer map and i am able to select it on the missionsceen in Red Alert, i always have Techlevel 1. Even if i rename an original campaignmission and put it into the custom map Folder: same result. So it must be a bug, because the campaing mission is obiously not coded wrong.
Where you can get those Campaign Missions? Google and download XCC Utilities. Is a very traditional and well working community tool for C&C Classic Series. With the XCC Mixer you can open the MIX-Files in your C&C directories.
1.Go to CNCRemaster/Data//CNCData/Redalert/CD1
2. Open with XCC Mixer (not Mix Editor) the File MAIN.MIX
3. In this File you open again with XCC Mixer the File GENERAL.MIX
4. Look for .ini-Files. The missions all start up with SC (SCG01EA.ini is allied Mission Nr.1). (SCU are soviet missions, SCM are skirmish Maps, not all - many of them are located in the aftermath/countertrike folder)
5. Extract some Campaign missions and save them.
6. Open them with CNC Remastered Editor and check out Triggers/Teamtypes to learn about them. If unsure, play the mission (in campaign modus - or Techlevel will be bugged) and try to observe what it does.
Oh and...: Carryover was used to carry over certain amount of credits of your last mission if i remember correctly. Percent might have to do something with this aswell, but i am not sure about that.
Let's hope a future patch addresses that