Forum Discussion
XCC Editor has P15 in it all right. But it's not grouped with the others for some reason:
[edit]
Ah, seems they're sorted by internal ID there; that's why they're not with the rest.
I suspect Olaf generated the map tile data by looking at the template files themselves and figuring out there size by eyeballing them rather than by taking data from the actual game code the way the Petroglyph editor did. So that explains why XCC Editor shows the full size of the template and the Petroglyph editor does not (since the Petroglyph editor is based on the in-game data AND checks against the number of icons in the template so it wont display the missing icons even if the .bin file references them)
The game (original and remastered) will load and draw the full tile (because it doesn't actually use the width and height from the template data except in the inbuilt scenario editor).
So it should be easy to fix by changing both the game code (in cdata.cpp) and in the Petroglyph editor to have the correct size of 4 x 2 (and such a fix will not break anything in terms of maps that have this tile placed no matter how it was placed)