Forum Discussion

incia's avatar
6 years ago

Mutant Marauder should be immune to Tiberium

Not sure why this is not listed in the unit profile, for lore sake. Also being immune to tiberium fields isn't that big of an advantage in the first place.

Also makes it more fun if we get more specialized perks for specific units.

A few ideas... pick one...

1: Immune to tiberium fields (because it's a mutant)

2: Heal in tiberium fields (because it's a mutant)

3: Invisible while idle in tiberium fields (same as from command & conquer 3)

6 Replies

  • think healing would be strong. stealth would kinda be useless since most of their counters are detectors. But immune to tib exposure would be fine. I mean, as is, they are so tanky that tib expose might not matter, lol
  • incia's avatar
    incia
    6 years ago
    Lore wise it's not really the tanky that does it. Mutants COME from tiberium, he even has tiberium coming off of his skin in the picture. SO yeah, they live in tiberium. Hence, should be immune. And in all previous C&C games they heal in tiberium and are invisible.
  • BattaIia's avatar
    BattaIia
    Seasoned Ace
    6 years ago
    I mean, technically they are humans who have mutated from tib exposure instead of dying instantly like the rest of the 99% but I get you. They feel pretty meh so far.
  • xrmiao4's avatar
    xrmiao4
    6 years ago

    They should also cause chain reaction when hit by catmisl 

  • You if mutant is immune to Tiberium why is it that the chem buggy hurts them? I don’t understand why chem buggy propels tiberium has therefore marauder should not take any damage!

  • xrmiao4's avatar
    xrmiao4
    6 years ago

    chem buggy throws chems and a little bit tib everyone knows

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