Anonymous
7 years agoMy experience so far
Level 5 - 759/950 (574 GDI - Sector 3, 185 NOD - Sector 1) This is all going to be focused more on GDI since I haven't played NOD that much yet (playing to farm coins for training those units). Ri...
one of the things to remember is that for each unit on the field, the next one takes exponentially longer to produce due to the game mechanics. Thus in higher tech scenarios, it won't be viable to run mass missiles like that. You will be dealing with two titans vs two missile squads, for example. It takes a long time for two missiles to actually kill a titan, while at the same time the other titan can go stomping into your harvesters and cripple you there. And finally there is mixed unit tactics and speed/micro plays. If you got something like rifles and a rhino, you can lead with the rifles, and have the rhino fire as well. If he changes target to the rhino, you run it back, giving the rifle squad free hits on the missiles which can't keep up. Also with Liang you're giving up the turret, which shreds missiles, so that's one less option.
yeah the main thing about the nuke timer is it doesn't matter who builds it up, it only matters who is the most dominant right at the moment it goes off. You could have a harvester contesting a point and even it'd count. If you're holding 1 point and contesting two, it goes off for you, so a lot of people will use the early game to scout or harass harvesters so that they can have the right units at the time of the nuke turnover
just wait till you meet cyborgs, those things will make you glad that the rockets are as good as they are, at least till flame troopers and confessors come along lol
oh here's one I just had, it was nothing but nuke swing, the second nuke tension music was on repeat for over a minute: https://youtu.be/pO1AorS3IAo