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EinarThePillager
7 years agoSeasoned Ace
@XanderTheV wrote:16. There is a glitch when squad based units lost one or more of its member, it plays the wrong soundbyte when tapped on it when idle, it plays the under attack response instead of idle response.
I've seen this with my mutant marauders before. It kind of makes them paranoid and it seems to occur when your unit loses a squad member while starting to retreat. Infantry sometimes glitch out and cause one of the squad members to slide on the floor while the rest are running.
7 years ago
@EinarThePillager lol... this is a bug in the rivals, but it was a feature in tiberium wars (when sniper team lost its companion, its soundbyte changes and became paranoid)
However, they need to implement a new type of soundbyte response if missing a member is a case, because there are some soundbytes that don't make sense like "We need to pull back!" when the shockwaves are in safe area but missing a member.
However, they need to implement a new type of soundbyte response if missing a member is a case, because there are some soundbytes that don't make sense like "We need to pull back!" when the shockwaves are in safe area but missing a member.
- EinarThePillager7 years agoSeasoned Ace
About the scorpion tank, I can confirm its silent when its facing a laser squad... I was hoping to file a bug report about this. Also, if a unit out-ranges another unit that its weak to, it should use the normal match up quote instead of the bad match up quote.
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