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@BattaIia You missunderstood a bit (or me I'm not really sure about that xD), he either wanted the chembuggy to be nerved directly, OR a better anti-infantry unit for GDI (my thoughts about that see above). Not a unit that counters the chembuggy, we have enough of them already (poor chembuggy...).
- 7 years ago
@BattaIia I know about the new unit. But thealcani requested either a chembuggy nerf or a new anit-INFANTRY unit for GDI (if I understood his request correctly) to compensate the chembuggy because, in his opnion, not mine, GDI needs an effective unit against infantry. My opinion about this: see above.
@thealcani If you are facing a chembuggy and lasersquads as GDI at the same time, here are your options:
IF 2 SPACES ARE AVAILABLE:
- Use anti-vehicle vehicles/air to focus the chembuggy down, but stay away from the lasersquads. Use anti-infantry infantry to focus the lasersquads down, but stay away from the chembuggy. Using a tank is very effective since it can 3-shot the buggy and can chase it. Using Jacksons boost will help you to do so. If he focuses your infantry, move it away. If you move your tank into the lasersquads for a short time its not that bad since it takes them a long time to take a tank down. Pitbulls/Mohawk/Orca are very effective too. Try to come at an angle so that he can not attack your vehicle/air units with the lasersquad.
- If you brought snipers, use them against the lasersquads and move a vehicle/airunit infront of your snipers. The snipers take out the lasersquads, the other unit takes out the chembuggy. And since the chembuggy is not effective against air/vehicles, you will win this duel.
- Placing strongarms turret infront of the lasersquad will either shut them down or force a retreat. Either way, your anti-vehicle units can move in to destroy the buggy.
- This may sound stupid to you, but you can just send 2 missesquads! They cost less and CAN destroy the chembuggy. If they do, you actually saved 20 tib since the chembuggy costs 20 more than 2 misslequads.
- If everything fails for whatever reason, 2 words: Ion cannon. If all units die, he lost 100, you lost 150. Not that bad of a trade.
- Send a mammoth tank, always works X)
IF ONLY 1 SPACE IS AVAILABLE:
- In this situation you can very often use airunits to position them above lakes/cliffs to focus the chembuggy down. If he flees, move the airunit away and strike with the anti-infantry. Best are shockwaves for that. But militants will do the job just fine. When you send vehicles/air after the lasersquads, attack with 2 at the same time. And very important part: ATTACK THE SAME SQUAD! If the squad dies, he has less dps, so taking down the second squad becomes easier.
- If you place strongarms turret, he has to move away. Now you can go in with your anti-vehicle unit. You can walk through your turret, use this advantage!
- Talons are quite good against lasersquads, even at similar level. I recommend sending 2 at the same time. A good strategy is moving a vehicle into the chockepoint to fight the buggy, tank the lasersquads, and then use a talon to attack the lasersquad. Or, as mentioned above, shockwaves or militants. If you send infantry, make sure that the way is save!
- risky strategy: move wardogs into the chokepoint and put a machinegunsquad behind it. He can't attack it and the machinegunsquad takes out ALL units. Wardogs die? Send another one! Just don't let the chembuggy come closer! Reaction time is key here. OR spamming the move command into the chockepoint XD
- You can simply use brute force: Just move a unit in there that is good against one of the units. If they flee, follow them and move in with counters to the other unit. Just be carefull when sending infantry, the clouds still do damage!
- 2 words again: Ion cannon!
- MAMMOTHTANKSSS GOD I LOVE THEM SO MUCH
This one works in both situations: ignore them. Attack his base, his harvester, capture other platforms. Having 3 units in the same space for a long time is bad. Punish him for it!
I hope this kinda helped? Best advice I can give you: practice. Try out what works and what doesn't.
Btw, @thealcani , may I know your rank? It may help me to understand your problems. Thanks in advance.
- 7 years ago
thx for the wall of useless *. it seems like u dont even realize that chembuggys have a marauder abilitie so they shot while moving which means they drive in the lasers spot if used correctly. they can drive in and out and take almost no dmg.
btw u have All building capacity. build 5 units wich counter this 3 for a cheap price. i dont care but what u mentioned barly works. tanks and snipers are a very expensiv option and they move so slow its easy to counter them with a single banshee and micro in time. hero abilities get just avoided by good like micro so u spend 150tib or 30tib for 40tib or almost no dmg.- 7 years ago
@thealcani Can I get your rank? I don't understand wtf your problem is without it. I need to think on your level, not mine.
And its called "raider", not "MaRaUdEr", and I AM aware of it.
- 7 years ago
If your deck isn't balanced, you'll lose to the chem buggy every time. I used to have only infantry and tech units. Whenever a chem buggy came out, I would lose because I couldn't build my tech units since I didn't have anything to defend my harvesters.
Now that I have middle tiered units, I don't lose all the time. You need air power or a war factory. Once you have those, a chem buggy is useless.
For example. You start out with infantry. Out comes the chem buggy and it starts tearing your infantry apart. You come out with a pitbull or orca and now the chem buggy is useless.
It's all about balance. You need 3 factories to win more often. If you only have two, you'll lose whenever your opponent comes out with a unit that you can't counter.
The same goes if you only have infantry and air or war factory. Once tech units come out, you are toast. The same goes with only having air or war factory and tech units. If you only use air or war factory to get to tech units, infantry will destroy your air or war factory.
Gotta have all three.
- BattaIia7 years agoSeasoned Acespecialized decks lose to other specialized decks. Generalists beat specialized, tech beats generalized, aggro beats tech, and on and on. Tis healthy to have multiple ways to play.
- 7 years ago
In fact the chembuggy already got nerfed a bit by hp.
Is this new grenadiers serve as a holding point anti-vehicle infantry? GDI already has mt and jjt and I wonder how these new guys fit into the play.
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