Obelisk of Light counter
I'm GDI, opponent is Nod with Obelisk of light, Tic Tank.
I go in with a Zone Trooper knowing they're both not supposed to do well against Infantries and somehow still came out of that losing. With most of the damage coming from the Obelisk of Light.
It states in the description that the Obelisk of Light is an anti-vehicle so why is there so much damage done to the Zone Troopers? Am i understanding it wrong? It almos always take out half my Zone Troopers' health.
PS to Devs - On that note, would it be possible to list out what Command abilities are Strong Against (like as icons like units?). It doesn't seem to be listed on the card description.
Hey there @RedAshphoenix!
Alright, lets get down to brass tacks. Obelisk of light does MASSIVE damage to 1 unit, infantry or vehicle. But ONLY 1 unit. You have a rifleman squad with 5 members? It takes the obelisk 5 shots to kill them. Rocket squad with 4 members? 4 shots. Shockwave troopers with 3 members, 3 shots, and one troopers with 2 members, 2 shots. So sending in your zones was sending them to their deaths unfortunately. The proper counter to the obelisk is shock troopers as it takes 3 shots and by the time it has destroyed the squad it has almost run out of time/HP.
So here are some alternate strategies to take on the obelisk:
sending in 2 squads of rocket troopers directly to the obelisk. Tick won't hurt them, and between the two of them they should take it down in short order. Once they do, your zone's are free to move in.
air units would work well here, he has nothing to target air, so even a talon on the pad will prevent it from firing the nuke. Hammerheads are actually the hard counter to the obelisk. If you have the tib and them in your deck, use it to knock out the obelisk. If he has no other air units, then either hold a pad with it, or go knock out some windows on his base. At the very least, he will have to build something to kill it in which case you can let it die, or retreat it. Orca would also work well here, as it can damage both targets and not be shot at (yet.)
As for commander powers, solomon's ion cannon will destroy the obelisk and only costs 10 tib more. Strongarm's turret can distract it for 2 shots, and you can deploy liang's drone to contest the pad if the nuke is going critical since he has nothing to shoot air.
Failing all that, if the nuke isn't going critical any time soon, simply wait it out and mass up your attacking force. The obelisk only lasts for 30 seconds, so keep an eye on it and charge in when it goes down.
Hope that helps! Let me know if you require clarification on any of these points, or want to discuss alternate strategies for taking down the obelisk =)