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@DocileBear wrote:
In answer to your reply, I literally just want to play it in a single player skirmish.
So you mean, it's a multiplayer map, but you want to play it against AIs, correct? Make sure you press the "Custom" button on the Skirmish screen - not "User Maps". "Custom" are local ones, "User Maps" is the workshop.
@DocileBear wrote:
There are two anomalies I've noted with your map editor that may provide some insight. Firstly, I notice the official editor can no longer open a map made in your editor (I tried .INI and .MPR, IIRC). It says it cannot read the specified file.
The first part is normal - the original editor has problems with a lot of things in the original map format, and saves some things incorrectly. It's not even able to open original game maps. One of the specific errors is that it expects "true/false" on one of the options on Houses that is normally saved as "yes/no":
I won't change this, since it is an error in the original editor, and my editor can do a whole lot more things that the old one can't handle (like the randomisable tiles in RA Interior theater).
The other thing is, when I first open your editor it says "select C&C Remastered Installation Path". When I try to do so (I go to C:\Program Files\EA Games\CnCRemastered and select ClientG.exe) nothing happens. So I've been running it by selecting "run with classic graphics" - could that be the issue?
I'm not sure what you mean with "nothing happens". Couldn't you press "OK" after selecting the path?
Anyway, It shouldn't be an issue, no. The map format of the original game is identical to the one from the remaster. The only difference is that the Remaster always uses .mpr as extension, even for singleplayer maps, and needs a json and thumbnail file to tell it where the starting points are for the game setup (though the map works without that; you just won't get a thumbnail or the ability to specifically select the start points). And even in classic mode the editor generates these extra files, unless you enable the option in the settings file to specifically disable that ("ClassicProducesNoMetaFiles").
@Nyerguds So I've found a fan-made Tiberium Sun mod that uses the TS engine to play a game in which all 4 technologies from TD and RA1 can be played together. It also comes with the old-school map editor I used to use to make maps way back when. It's called Dawn of the Tiberium Age. So far, so fun - the included skirmish maps are pretty great, and I've been able to create and play a new map (well, at least test that it loads, anyway). It separates out all shared buildings and units, so you can freely build them, and you can redeploy captured enemy MCVs without losing the tech. There are new ship units for GDI and NOD so they're not barred from naval combat, and some other unique units, too. The only (minor) problem is the use of the TS build menu - when you have all infantry, vehicles, ships, aircraft and superweapons all on one column, it can get easy to lose them (though they do get organised well; it's not a jumble).
So thank you for all you help, it genuinely is a pleasure to meet someone who'll take so much time to help a stranger online! I hate leaving puzzles unsolved, though, so I'll answer your Qs. Maybe we can still figure it out. You never know, this may affect someone else one day..
Yep, I'm looking at Custom maps (though I did try looking everywhere).
So when I go to C:\Program Files\EA Games\CnCRemastered and select ClientG.exe, I press 'OK' and it simply closes. The map editor doesn't load, I get no error messages. When I re-open the editor, it's defaulted back to C:\Users\[name]\OneDrive\Desktop\C&C Mods\CnCTDRAMapEditor_1.5.0.2 (which doesn't work, and it tells me to locate ClientG in the game installation folder).
However, like you say, it doesn't sound like this is the issue of my custom map not appearing in the game.
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