Forum Discussion

Mister_Crac's avatar
6 years ago

Please adjust the rate of Tiberium production

Product: Command & Conquer: Rivals
Platform:Android Phone
List the specific devices you play with (e.g. iPhone 6s Plus, Samsung Galaxy S7) Sony Xperia XA2
OS Version Android 9
What is your Player ID? Mr Crac#GcdxpKY9
What type of issue do you have? Gameplay
How often does the bug occur? Every time (100%)
Summarize your bug The rate at which Tiberium is harvested in this game changes over time. A minute or so into a battle, this rate rises up to a very high level. It seems that this number was severely miscomputed. It needs to be way lower than it currently is.
Steps: How can we find the bug ourselves? Play one game, and watch the rate at which Tiberium is harvested. This value increases extremely sharply after about a minute or so, way more than it should. It is especially insane with double harvesters. Very soon you will have hundreds of Tiberium at a very low risk. It is certainly not intended to be this way.
Connection Type
Please select your region Europe
Country Germany

    

4 Replies

  • Mister_Crac's avatar
    Mister_Crac
    6 years ago

    I think the mistake that was made here is this:

    It was made harder to harass the harvesters by nerfing all the early units that were good for this task, like Bikes, Pitbull, Mohawk. But then, if harassing harvesters becomes more difficult, then it also follows that there is less risk involved in using harvesters. It then follows that if the risk is lower, then the rewards must also be lower. Low risk --> low reward, high risk --> high reward. It does not really make sense otherwise.

  • igorjkriger's avatar
    igorjkriger
    6 years ago

    @Mister_Crac  написал (-а):

    I think the mistake that was made here is this:

    It was made harder to harass the harvesters by nerfing all the early units that were good for this task, like Bikes, Pitbull, Mohawk. But then, if harassing harvesters becomes more difficult, then it also follows that there is less risk involved in using harvesters. It then follows that if the risk is lower, then the rewards must also be lower. Low risk --> low reward, high risk --> high reward. It does not really make sense otherwise.


    But this is the game mechanics. I think the developers will not change the game mechanics. This makes no sense. The game is almost dead

  • Mister_Crac's avatar
    Mister_Crac
    6 years ago

    If a balance patch can be made to change a value for a unit, then surely a balance patch can be made to change a value for the harvesting of Tiberium. It's the same effort.

About Command & Conquer Franchise Discussion

Chat about your favorite games in the Command and Conquer franchise and get help from the player community.13,574 PostsLatest Activity: 12 hours ago